Created
December 15, 2014 21:31
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The area on pure js.
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<canvas id="canvasElement"></canvas> | |
<script> | |
var canvas = document.getElementById('canvasElement'), | |
context = canvas.getContext('2d'), | |
radius = 300, d_qu = 0; | |
setInterval(function () { | |
d_qu += 0.06; | |
// Очистить канвас (грязный хак) | |
canvas.width = canvas.height = 900; | |
line({x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0 }); | |
line({x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0 }); | |
line({x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}); | |
for (var fi = -Math.PI/2; fi <= Math.PI/2; fi += 0.1) | |
for (var qu = 0; qu < 2 * Math.PI; qu += 0.1) | |
point( | |
radius * Math.cos(fi) * Math.cos(qu + d_qu), | |
radius * Math.cos(fi) * Math.sin(qu + d_qu), | |
radius * Math.sin(fi) | |
); | |
}, 1); | |
function getPositionsByCoords (x, y, z) { | |
return { | |
x: canvas.width / 2 + (x - y) * 0.866, | |
y: canvas.height / 2 + (x + y) * 0.5 - z | |
} | |
} | |
function point (x, y, z) { | |
var point = getPositionsByCoords(x, y, z); | |
context.beginPath(); | |
context.arc(point.x, point.y, 1, 0, 2*Math.PI); | |
context.stroke(); | |
} | |
function line (from, to) { | |
from = getPositionsByCoords(from.x, from.y, from.z); | |
to = getPositionsByCoords(to.x, to.y, to.z); | |
context.moveTo(from.x, from.y); | |
context.lineTo(to.x, to.y); | |
context.stroke(); | |
} | |
</script> |
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