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August 29, 2015 14:11
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The game of splash.
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<canvas id="canvasElement" style="border: 1px solid black;"></canvas> | |
<script> | |
setup(); loop(); setInterval(loop, 10); | |
///////////////////////////////////////////////// | |
var canvas, context, map, fieldSize, byX, byY, mouseX, mouseY; | |
///////////////////////////////////////////////// | |
function setup () { | |
canvas = document.getElementById('canvasElement'); | |
context = canvas.getContext('2d'); | |
canvas.width = canvas.height = 500; | |
fieldSize = 50; byX = 10; byY = 10; | |
map = []; | |
for (var i = 0; i < byX; i++) { | |
map.push([]); | |
for (var j = 0; j < byY; j++) | |
map[i][j] = 1 + Math.floor(Math.random() * 8); | |
} | |
colorMap = { | |
0: 'white', 1: 'black', 2: 'blue', | |
3: 'yellow', 4: 'red', 5: 'pink', | |
6: 'green', 7: 'gray', 8: 'SkyBlue' | |
}; | |
document.addEventListener('mousemove', mousemoveHandler); | |
document.addEventListener('click', clickHandler); | |
} | |
///////////////////////////////////////////////// | |
function loop () { | |
clearCanvas(); | |
drawMap(); | |
} | |
///////////////////////////////////////////////// | |
function drawField (x, y, type) { | |
context.beginPath(); | |
context.fillStyle = colorMap[type] ? colorMap[type] : 'black'; | |
context.fillRect(x * fieldSize, y * fieldSize, fieldSize, fieldSize); | |
} | |
function drawMap () { | |
for (var i = 0; i < byX; i++) | |
for (var j = 0; j < byY; j++) | |
drawField(j, i, map[i][j]); | |
} | |
function clearCanvas () { | |
canvas.width = canvas.width; | |
} | |
function gameNewControlColorCode (newCode) { | |
var flag = true, | |
oldCode = map[0][0]; | |
map[0][0] = true; | |
while (flag) { | |
flag = false; | |
for (var i = 0; i < byX; i++) | |
for (var j = 0; j < byY; j++) | |
if (isActivePosition(i, j, oldCode)) | |
flag = map[i][j] = true; | |
} | |
for (var i = 0; i < byX; i++) | |
for (var j = 0; j < byY; j++) | |
if (map[i][j] === true) | |
map[i][j] = newCode; | |
} | |
function isActivePosition (i, j, code) { | |
if (map[i][j] !== code) return false; | |
if (i > 0 && map[i - 1][j] === true) return true; | |
if (i < byX -1 && map[i + 1][j] === true) return true; | |
if (j > 0 && map[i][j - 1] === true) return true; | |
if (j < byY -1 && map[i][j + 1] === true) return true; | |
return false; | |
} | |
///////////////////////////////////////////////// | |
function mousemoveHandler (event) { | |
var rect = canvas.getBoundingClientRect(); | |
mouseX = event.clientX - rect.left; | |
mouseY = event.clientY - rect.top; | |
} | |
function clickHandler (event) { | |
var x = parseInt(mouseX / fieldSize), | |
y = parseInt(mouseY / fieldSize), | |
colorCode = map[y][x]; | |
gameNewControlColorCode(colorCode); | |
} | |
</script> |
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