Created
January 21, 2016 22:49
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isIntersection (v2 teory)
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function isIntersection (x1, y1, x2, y2, x3, y3, x4, y4) { | |
var angles = [ | |
getAngleOf(x2, y2, x1, y1, x3, y3) + getAngleOf(x2, y2, x1, y1, x4, y4), | |
getAngleOf(x4, y4, x3, y3, x1, y1) + getAngleOf(x4, y4, x3, y3, x2, y2), | |
getAngleOf(x1, y1, x2, y2, x3, y3) + getAngleOf(x1, y1, x2, y2, x4, y4), | |
getAngleOf(x3, y3, x4, y4, x2, y2) + getAngleOf(x3, y3, x4, y4, x1, y1) | |
]; | |
var sum = angles[0] + angles[1] + angles[2] + angles[3]; | |
return (sum !== 2 * Math.PI || angles.some(function (a) { return a > Math.PI; })) ? false : (angles.every(function (a) { return a < Math.PI }) || angles.some(function (a) { return a === Math.PI; })); | |
function dist (x1, y1, x2, y2) { | |
return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2)); | |
} | |
function getAngleOf(x1, y1, x2, y2, x3, y3) { | |
var a = dist(x1, y1, x2, y2), | |
b = dist(x2, y2, x3, y3), | |
c = dist(x1, y1, x3, y3); | |
return Math.acos((a*a + b*b - c*c) / (2*a*b)) || 0; | |
} | |
} |
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