Created
December 16, 2014 00:43
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Intersection of the several color circles.
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<canvas id="canvasElement" style="border: 1px solid black;"></canvas> | |
<script> | |
setup(); gameLooping = setInterval(loop, 0); | |
//////////////////////////////////////////////////////////// | |
var gameLooping, canvas, context, mouseX, mouseY, PI2, circleR, circleB, circleG, mouseColor; | |
//////////////////////////////////////////////////////////// | |
function setup () { | |
canvas = document.getElementById('canvasElement'); | |
context = canvas.getContext('2d'); | |
canvas.width = canvas.height = 700; PI2 = Math.PI * 2; | |
document.addEventListener('mousemove', mousemoveHandler); | |
document.addEventListener('click', clickHandler); | |
circleR = {x: 200, y: 200}; | |
circleG = {x: 400, y: 200}; | |
circleB = {x: 300, y: 300}; | |
mouseColor = 'rgba(255, 0, 0, 0.3)'; | |
} | |
//////////////////////////////////////////////////////////// | |
function loop () { | |
clearCanvas(); | |
drawCircles(); | |
drawMouseCircle(); | |
messageBar(); | |
} | |
//////////////////////////////////////////////////////////// | |
function messageBar () { | |
context.fillStyle = 'black'; | |
context.font = '20pt Verdana'; | |
context.fillText('Click for the next color.', 10, 20); | |
} | |
function drawMouseCircle () { | |
context.beginPath(); | |
context.arc(mouseX, mouseY, 50, 0, PI2); | |
context.lineWidth = 0; | |
context.fillStyle = mouseColor; | |
context.fill(); | |
} | |
function clearCanvas () { | |
canvas.width = canvas.height; | |
} | |
function drawCircles () { | |
context.beginPath(); | |
context.arc(circleR.x, circleR.y, 50, 0, PI2); | |
context.lineWidth = 0; | |
context.fillStyle = 'rgba(255, 0, 0, 0.3)'; | |
context.fill(); | |
context.beginPath(); | |
context.arc(circleG.x, circleG.y, 50, 0, PI2); | |
context.lineWidth = 0; | |
context.fillStyle = 'rgba(0, 255, 0, 0.3)'; | |
context.fill(); | |
context.beginPath(); | |
context.arc(circleB.x, circleB.y, 50, 0, PI2); | |
context.lineWidth = 0; | |
context.fillStyle = 'rgba(0, 0, 255, 0.3)'; | |
context.fill(); | |
} | |
function mousemoveHandler (evt) { | |
var rect = canvas.getBoundingClientRect(); | |
mouseX = evt.clientX - rect.left; | |
mouseY = evt.clientY - rect.top; | |
} | |
function clickHandler () { | |
if (mouseColor === 'rgba(255, 0, 0, 0.3)') return mouseColor = 'rgba(0, 255, 0, 0.3)'; | |
if (mouseColor === 'rgba(0, 255, 0, 0.3)') return mouseColor = 'rgba(0, 0, 255, 0.3)'; | |
if (mouseColor === 'rgba(0, 0, 255, 0.3)') return mouseColor = 'rgba(255, 0, 0, 0.3)'; | |
} | |
</script> |
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