Created
December 16, 2014 01:30
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The simple Beziers with 3 controll points.
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<canvas id="canvasElement" style="border: 1px solid black;"></canvas> | |
<script> | |
setup(); gameLooping = setInterval(loop, 0); | |
//////////////////////////////////////////////////////////// | |
var gameLooping, canvas, context, mouseX, mouseY, PI2, controlCircles, cirlce; | |
//////////////////////////////////////////////////////////// | |
function setup () { | |
canvas = document.getElementById('canvasElement'); | |
context = canvas.getContext('2d'); circle = null; | |
canvas.width = canvas.height = 700; PI2 = Math.PI * 2; | |
canvas.addEventListener('mousedown', mousedownHandler); | |
controlCircles = [{x: 100, y: 100}, {x: 400, y: 300}, {x: 300, y: 500}]; | |
} | |
//////////////////////////////////////////////////////////// | |
function loop () { | |
clearCanvas(); | |
drawCircles(); | |
drawLines(); | |
drawCurve(); | |
context.font = '15pt Verdana' | |
context.fillText('Drag circles.', 25, 25); | |
} | |
//////////////////////////////////////////////////////////// | |
function drawCurve () { | |
context.beginPath(); | |
context.moveTo(controlCircles[0].x, controlCircles[0].y); | |
context.quadraticCurveTo( | |
controlCircles[1].x, controlCircles[1].y, | |
controlCircles[2].x, controlCircles[2].y | |
); | |
context.stroke(); | |
} | |
function clearCanvas () { | |
canvas.width = canvas.height; | |
} | |
function drawCircles () { | |
controlCircles.forEach(function (cirlce) { | |
drawCircle(cirlce.x, cirlce.y, 6); | |
}); | |
} | |
function drawCircle (x, y, r, color) { | |
context.beginPath(); | |
context.arc(x, y, r || 1, 0, PI2); | |
context.fillStyle = color || 'black'; | |
context.fill(); | |
} | |
function drawLines () { | |
drawLine(controlCircles[0].x, controlCircles[0].y, controlCircles[1].x, controlCircles[1].y); | |
drawLine(controlCircles[1].x, controlCircles[1].y, controlCircles[2].x, controlCircles[2].y); | |
} | |
function drawLine (x1, y1, x2, y2) { | |
context.beginPath(); | |
context.moveTo(x1, y1); | |
context.lineTo(x2, y2); | |
context.stroke(); | |
} | |
function mousemoveHandler (event) { | |
var rect = canvas.getBoundingClientRect(); | |
mouseX = event.clientX - rect.left; | |
mouseY = event.clientY - rect.top; | |
if (circle !== null) { | |
circle.x = mouseX; | |
circle.y = mouseY; | |
} | |
} | |
function mousedownHandler (event) { | |
function mouseupHandler () { | |
canvas.removeEventListener('mouseup', mouseupHandler); | |
canvas.removeEventListener('mousemove', mousemoveHandler); | |
circle = null; | |
} | |
mousemoveHandler(event); | |
var dists = [ | |
Math.sqrt(Math.pow(mouseX - controlCircles[0].x, 2) + Math.pow(mouseX - controlCircles[0].x, 2)), | |
Math.sqrt(Math.pow(mouseX - controlCircles[1].x, 2) + Math.pow(mouseX - controlCircles[1].x, 2)), | |
Math.sqrt(Math.pow(mouseX - controlCircles[2].x, 2) + Math.pow(mouseX - controlCircles[2].x, 2)) | |
]; | |
if (circle === null && dists[0] < 6) circle = controlCircles[0]; | |
if (circle === null && dists[1] < 6) circle = controlCircles[1]; | |
if (circle === null && dists[2] < 6) circle = controlCircles[2]; | |
if (circle !== null) { | |
canvas.addEventListener('mousemove', mousemoveHandler); | |
canvas.addEventListener('mouseup', mouseupHandler); | |
} | |
} | |
</script> |
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