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| function insertSort (array) { | |
| for (var i = 1; i < array.length; i++) { | |
| var key = array[i], j = i - 1; | |
| while (j > -1 && array[j] > key) | |
| array[j + 1] = array[j--]; | |
| array[j + 1] = key; | |
| } | |
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| function setIntervalControlling (callback, time) { | |
| var startMoment = (new Date).getTime(), | |
| number = 0, timeOfLoop = 0, difference = 0, | |
| realTime = time, minStep = Math.pow(2, -4); | |
| var loop; | |
| __restart(); | |
| return { stop: function () { clearInterval(loop); } }; |
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| function getSimpleArray (N) { | |
| var preparation = new Int8Array(N + 1), retArray = [], i, j; | |
| if (N >= 2) retArray.push(2); | |
| for (i = 3; i <= N; i += 2) { | |
| if (preparation[i] !== 0) continue; | |
| retArray.push(i); | |
| j = i * 2; | |
| while (j <= N) { | |
| preparation[j] = 1; | |
| j += i; |
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| function isIntersection (x1, y1, x2, y2, x3, y3, x4, y4) { | |
| var point1 = {x: x1, y: y1}, | |
| point2 = {x: x2, y: y2}, | |
| point3 = {x: x3, y: y3}, | |
| point4 = {x: x4, y: y4}; | |
| var line1 = {}, | |
| line2 = {}; | |
| init(); |
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| function det (argStr) { | |
| var numbers = argStr.split(' ').map(Number), | |
| length = Math.sqrt(numbers.length); | |
| if ((length % 1) !== 0) return false; | |
| if (length === 1) return numbers[0]; | |
| if (length === 2) return numbers[0] * numbers[3] - numbers[1] * numbers[2]; | |
| var matrica = []; | |
| for (var i = 0; i < length; i++) { |
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| '[Алексей Данчин](http://vk.com/aleksey_danchin)'.replace(/\[([^\]]+)\]\((http:\/\/[^ ]+)\)/, '<a href="$2" target="__blank">$1</a>'); | |
| // result: | |
| // "<a href="http://vk.com/aleksey_danchin" target="__blank">Алексей Данчин</a>" |
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| function randomSort (array) { | |
| var length, isSorted, i; | |
| length = array.length | |
| // Проверка на возрастание. | |
| isSorted = true; | |
| for (i = 1; i < length && isSorted; i++) | |
| isSorted = (array[i - 1] <= array[i]); | |
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| function getPI (n) { | |
| var piString = '3,141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982148086513282306647093844609550582231725359408128481117450284102701938521105559644622948954930381964428810975665933446128475648233786783165271201909145648566923460348610454326648213393607260249141273724587006606315588174881520920962829254091715364367892590360011330530548820466521384146951941511609433057270365759591953092186117381932611793105118548074462379962749567351885752724891227938183011949129833673362440656643086021394946395224737190702179860943702770539217176293176752384674818467669405132000568127145263560827785771342757789609173637178721468440901224953430146549585371050792279689258923542019956112129021960864034418159813629774771309960518707211349999998372978049951059731732816096318595024459455346908302642522308253344685035261931188171010003137838752886587533208381420617177669147303598253490428755468731159562863882353787593751957781857780532171226806613001927876611 |
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| <canvas id="canvasElement" style="border: 1px solid black;"></canvas> | |
| <script> | |
| setup(); loop(); | |
| gameLoop = setInterval(loop, 10); | |
| ///////////////////////////////////////////////// | |
| var canvas, context, map, fieldSize, byX, byY, mouseX, mouseY, gameLoop, moves; |
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| <canvas id="canvasElement" style="border: 1px solid black;"></canvas> | |
| <script> | |
| setup(); loop(); setInterval(loop, 10); | |
| ///////////////////////////////////////////////// | |
| var canvas, context, map, fieldSize, byX, byY, mouseX, mouseY; | |
| ///////////////////////////////////////////////// |