Created
October 22, 2014 14:06
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Convert mouse events into touch events.
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/** | |
* Convert mouse events into touch events. | |
* From: http://ross.posterous.com/2008/08/19/iphone-touch-events-in-javascript/ | |
*/ | |
function touchHandler(event) { | |
var touch = event.changedTouches[0]; | |
var simulatedEvent = document.createEvent("MouseEvent"); | |
simulatedEvent.initMouseEvent({ | |
touchstart: "mousedown", | |
touchmove: "mousemove", | |
touchend: "mouseup" | |
}[event.type], true, true, window, 1, | |
touch.screenX, touch.screenY, | |
touch.clientX, touch.clientY, false, | |
false, false, false, 0, null); | |
touch.target.dispatchEvent(simulatedEvent); | |
event.preventDefault(); | |
} | |
function init() { | |
document.addEventListener("touchstart", touchHandler, true); | |
document.addEventListener("touchmove", touchHandler, true); | |
document.addEventListener("touchend", touchHandler, true); | |
document.addEventListener("touchcancel", touchHandler, true); | |
} |
((win, doc) => {
/**
* @param e {MouseEvent}
*/
function mouseHandler(e) {
e.preventDefault()
let type = {
mousedown: "touchstart",
mousemove: "touchmove",
mouseup: "touchend"
}[e.type]
let touch = new Touch({
identifier: e.button,
clientX: e.clientX,
clientY: e.clientY,
screenX: e.screenX,
screenY: e.screenY,
target: e.target,
touchType: "direct"
})
let te = new TouchEvent(type, {
bubbles: true,
cancelable: true,
touches: [touch],
changedTouches: [touch],
targetTouches: [touch],
})
e.target.dispatchEvent(te)
}
doc.addEventListener("mousedown", mouseHandler, true)
doc.addEventListener("mousemove", mouseHandler, true)
doc.addEventListener("mouseup", mouseHandler, true)
})(window, document)
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Use this instead, note that both this and the original can cause very weird behaviour with
select
elements on iOS, ensure you only use it where appropriate and don't blanket every touch event in your app with it: