Game Real Entrypoint: 0x004604B0
Game Load Section: 0x0046053D (IDK)
0x0047B810 - ???????
0x0046057D - Game Window Creations
0x00461A80
0x75DA3D17
0x004864A0 - WBaWC Asset Load Section
0x0045E875 - Asset Load Section via Kernel API
- th17_0001a.ver
- ascii.anm
- ascii_960.anm
- ascii_1280.anm
- trophy.anm
- bullet.anm
- effect.anm
- enemy.anm
- fronttr.anm
- beasttr.anm
- help.anm
- pl00.anm
- pl01.anm
- pl02.anm
- sig.anm
- text.anm
- titletr.anm
- title_u_tr.anm
- default.ecl
- musiccmt_tr.txt
- trophy_tr.txt
- pl00a.sht ~ pl00c.sht
- pl01a.sht ~ pl01c.sht
- pl02a.sht ~ pl02c.sht
- st01logo.anm ~ st03.logo.anm
- st01enm.anm ~ st03enm.anm
- st01wl.anm ~ st03wl.anm
- st01.std ~ st03.std
- st01.ecl ~ st03.ecl
- st01bs.ecl ~ st03bs.ecl
- st01mbs.ecl ~ st03mbs.ecl
- st01a.msg ~ st01i.msg
- st02a.msg ~ st02i.msg
- st03a.msg ~ st03i.msg
- help_01.png ~ help_09.png
- se_plst00.wav
- d00.wav
- se_pldead00.wav ~ se_pldead01.wav
- se_power0.wav ~ se_power1.wav
- se_tan00.wav ~ se_tan03.wav
- se_ok00.wav
- se_cancel00.wav
- se_select00.wav
- se_gun00.wav
- se_cat00.wav
- se_lazer00.wav ~ se_lazer02.wav
- se_enep01.wav ~ se_enep02.wav
- se_damage00.wav ~ se_damage01.wav
- se_item00.wav
- se_kira00.wav ~ se_kira02.wav
- se_timeout.wav ~ se_timeout2.wav
- se_graze.wav
- se_powerup.wav
- se_pause.wav
- se_cardget.wav
- se_invalid.wav
- se_slash.wav
- se_ch00.wav ~ se_ch03.wav
- se_extend.wav ~ se_extend2.wav
- se_nep00.wav
- se_bonus.wav ~ se_bonus2.wav, se_bonus4.wav (where is se_bonus3.wav)
- se_nodamage.wav
- se_boom00.wav ~ se_boon01.wav
- se_don00.wav
- se_pin00.wav ~ se_pin01.wav
- se_lgods1.wav ~ se_lgods4.wav
- se_lgodsget.wav
- se_msl.wav ~ se_msl3.wav
- se_heal.wav
- se_fault.wav
- se_noise.wav
- se_etbreak.wav
- se_wolf.wav
- se_big.wav
- se_item01.wav ~ ??
- se_release.wav
- se_changeitem.wav
- se_trophy.wav
- thbgm_fr.fmt