Created
June 20, 2014 16:11
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private static IEnumerable<string> Something() | |
{ | |
yield return "Something() One"; | |
yield return "Something() Two"; | |
yield return "Something() Three"; | |
} | |
// When the compiler encounters an iterator block it emits a nested type for the state machine similar to this: | |
private static IEnumerable<string> Something() | |
{ | |
SomethingEnumerator somethingEnumerator = new SomethingEnumerator(2); | |
return somethingEnumerator; | |
} | |
private sealed class SomethingEnumerator : IEnumerable<string>, IEnumerator<string> | |
{ | |
private int state; | |
private int initialThreadId; | |
public string Current { get; private set; } | |
object IEnumerator.Current | |
{ | |
get { return Current; } | |
} | |
public SomethingEnumerator(int state) | |
{ | |
this.state = state; | |
initialThreadId = Environment.CurrentManagedThreadId; | |
} | |
public IEnumerator<string> GetEnumerator() | |
{ | |
SomethingEnumerator somethingEnumerator; | |
if (Environment.CurrentManagedThreadId == initialThreadId && state == 2) | |
{ | |
state = 0; | |
somethingEnumerator = this; | |
} | |
else | |
{ | |
somethingEnumerator = new SomethingEnumerator(0); | |
} | |
return somethingEnumerator; | |
} | |
IEnumerator IEnumerable.GetEnumerator() | |
{ | |
return GetEnumerator(); | |
} | |
public bool MoveNext() | |
{ | |
switch (state) | |
{ | |
case 0: | |
state = -1; | |
Current = "Something() One"; | |
state = 1; | |
return true; | |
case 1: | |
state = -1; | |
Current = "Something() Two"; | |
state = 2; | |
return true; | |
case 2: | |
state = -1; | |
Current = "Something() Three"; | |
state = 3; | |
return true; | |
case 3: | |
state = -1; | |
break; | |
} | |
return false; | |
} | |
public void Reset() | |
{ | |
throw new NotSupportedException(); | |
} | |
public void Dispose() | |
{ | |
} | |
} |
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