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@AlexArchive
Created June 23, 2013 22:59
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The yield keyword is merely syntactic sugar. This class demonstrates what is generated under the hood when you use yield return.
public class Program
{
private static readonly Random _random = new Random();
private static void Main()
{
foreach (int randomNumber in GetRandomNumbers(10))
Console.WriteLine(randomNumber);
Console.ReadKey();
}
private static IEnumerable<int> GetRandomNumbers(int count)
{
var ret = new RandomNumbersEnumerator();
ret.Count = 10;
return ret;
}
#region Nested type: RandomNumbersEnumerator
public class RandomNumbersEnumerator : IEnumerable<int>, IEnumerator<int>
{
public int Count;
public int Index;
private int _current;
private int _state;
#region Implementation of IEnumerable
public IEnumerator<int> GetEnumerator()
{
return this;
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
#region Implementation of IDisposable
public void Dispose()
{
}
#endregion
#region Implementation of IEnumerator
public int Current
{
get { return _current; }
}
object IEnumerator.Current
{
get { return Current; }
}
public bool MoveNext()
{
switch (_state)
{
case 0:
{
Index = 0;
goto case 1;
}
case 1:
{
_state = 1;
if (Index == Count)
return false;
_current = _random.Next();
_state = 2;
return true;
}
case 2:
{
Index++;
goto case 1;
}
}
return false;
}
public void Reset()
{
throw new NotImplementedException();
}
#endregion
}
#endregion
}
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