Created
October 20, 2013 11:46
-
-
Save AlexArchive/7068483 to your computer and use it in GitHub Desktop.
Double Dispatch Pattern
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| namespace Messaging | |
| { | |
| interface IHandler | |
| { | |
| } | |
| interface IMessageHandler<in MessageType> : IHandler | |
| { | |
| void ProcessMessage(MessageType message); | |
| } | |
| interface IMessage | |
| { | |
| void Dispatch(IHandler handler); | |
| } | |
| class MessageBase<MessageType> : IMessage where MessageType : class, IMessage | |
| { | |
| public void Dispatch(IHandler handler) | |
| { | |
| MessageType welcomeMessage = this as MessageType; | |
| if (welcomeMessage != null) | |
| { | |
| DynamicDispatch(handler, welcomeMessage); | |
| } | |
| } | |
| protected void DynamicDispatch(IHandler handler, MessageType self) | |
| { | |
| IMessageHandler<MessageType> handlerTarget = handler as IMessageHandler<MessageType>; | |
| if (handlerTarget != null) | |
| { | |
| handlerTarget.ProcessMessage(self); | |
| } | |
| } | |
| } | |
| class WelcomeMessage : MessageBase<WelcomeMessage> | |
| { | |
| public string WelcomeText { get; set; } | |
| } | |
| class WelcomeMessageHandler : IMessageHandler<WelcomeMessage> | |
| { | |
| public void ProcessMessage(WelcomeMessage message) | |
| { | |
| Console.WriteLine(message.WelcomeText); | |
| } | |
| } | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment