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February 8, 2020 17:59
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When to use keys, part 2 - statefull no key
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import 'package:flutter/material.dart'; | |
import 'dart:math'; | |
void main() { | |
runApp(new MaterialApp(home: PositionedTiles())); | |
} | |
class PositionedTiles extends StatefulWidget { | |
@override | |
State<StatefulWidget> createState() => PositionedTilesState(); | |
} | |
class PositionedTilesState extends State<PositionedTiles> { | |
List<Widget> tiles = [ | |
StatefulColorfulTile(), | |
StatefulColorfulTile(), | |
]; | |
@override | |
Widget build(BuildContext context) { | |
return Scaffold( | |
body: Row(children: tiles), | |
floatingActionButton: FloatingActionButton( | |
child: Icon(Icons.sentiment_very_satisfied), onPressed: swapTiles), | |
); | |
} | |
swapTiles() { | |
setState(() { | |
tiles.insert(1, tiles.removeAt(0)); | |
}); | |
} | |
} | |
class StatefulColorfulTile extends StatefulWidget { | |
@override | |
ColorfulTileState createState() => ColorfulTileState(); | |
} | |
class ColorfulTileState extends State<StatefulColorfulTile> { | |
Color myColor; | |
@override | |
void initState() { | |
super.initState(); | |
myColor = UniqueColorGenerator().getColor(); | |
} | |
@override | |
Widget build(BuildContext context) { | |
return Container( | |
color: myColor, child: Padding(padding: EdgeInsets.all(70.0))); | |
} | |
} | |
class UniqueColorGenerator { | |
UniqueColorGenerator(); | |
var randomGenerator = Random(); | |
List<Color> _listColors = [ | |
Colors.pinkAccent, | |
Colors.brown, | |
Colors.green, | |
Colors.purple, | |
Colors.yellow | |
]; | |
Color getColor() { | |
return _listColors[randomGenerator.nextInt(4)]; | |
} | |
} |
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