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@AlexTalker
Created March 22, 2014 17:08
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----- R_Init -----
Using libGL.so.1 for OpenGL...Display initialization
..Xrandr Extension Version 1.4
..XFree86-Xinerama Extension Version 1.1
..Got colorbits 24, depthbits 24, stencilbits 8
...setting mode 1366x768:
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile
GL_VERSION: 3.0 Mesa 10.0.3
GL_SHADING_LANGUAGE_VERSION: 1.30
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture
GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture
GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc
GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map
GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object
GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert
GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2
GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync
GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle
GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable
GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query
GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex
GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg
GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects
GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render
GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array GL_ARB_texture_multisample
GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui
GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba
GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding
GL_ARB_timer_query GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5 GL_ARB_internalformat_query
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback GL_ARB_ES3_compatibility GL_ARB_invalidate_subdata
GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample
GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix
GLW_EXTENSIONS: GLX_ARB_create_context GLX_ARB_create_context_profile
GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context
GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_create_context_es2_profile
GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent
GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method
GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control
GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer
GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 2048
GL_MAX_3D_TEXTURE_SIZE: 256
GL_MAX_TEXTURE_MAX_ANISOTROPY: 16
GL_MAX_VARYING_FLOATS: 128
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384
mode: 1366x768, windowed, widescreen
picmip: 0
texturemode: GL_LINEAR_MIPMAP_LINEAR
anisotropic filtering: 1
vertical sync: disabled
multitexture: enabled
compiled_vertex_array: enabled
vertex_buffer_object: enabled
texture3D: enabled
draw_range_elements: enabled
occlusion_query: enabled
framebuffer_object: enabled
texture_env_add: enabled
texture_env_combine: enabled
texture_compression: disabled
texture_edge_clamp: enabled
texture_filter_anisotropic: enabled
texture_cube_map: enabled
bgra: enabled
depth_texture: enabled
shadow: enabled
texture_non_power_of_two: enabled
vertex_shader: enabled
fragment_shader: enabled
shader_objects: enabled
shading_language_100: enabled
GLSL: enabled
gpu_memory_info: disabled
meminfo: disabled
swap_control: enabled
Video memory information:
not available
Initializing Shaders:
...loading 'scripts/36.shader'
...loading 'scripts/alley.shader'
...loading 'scripts/ammobox.shader'
...loading 'scripts/baxandall.shader'
...loading 'scripts/bigvic.shader'
...loading 'scripts/billboard.shader'
...loading 'scripts/blx.shader'
...loading 'scripts/blx_ca.shader'
...loading 'scripts/blx_grey.shader'
...loading 'scripts/blx_houses.shader'
...loading 'scripts/blx_tech2.shader'
...loading 'scripts/blx_wt3.shader'
...loading 'scripts/blx_wt3_vertex.shader'
...loading 'scripts/blxbis.shader'
...loading 'scripts/bobot.shader'
...loading 'scripts/bomb.shader'
...loading 'scripts/bomb_gfx.shader'
...loading 'scripts/bricks.shader'
...loading 'scripts/bricks_vertex.shader'
...loading 'scripts/budndumby.shader'
...loading 'scripts/cha0swsw.shader'
...loading 'scripts/cleansurface.shader'
...loading 'scripts/cleansurface_vertex.shader'
...loading 'scripts/common.shader'
...loading 'scripts/concrete.shader'
...loading 'scripts/concretestrike.shader'
...loading 'scripts/courtyard.shader'
...loading 'scripts/ctftactics_icons.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/deleo.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/etrtex.shader'
...loading 'scripts/extra.shader'
...loading 'scripts/exwsw.shader'
...loading 'scripts/exwsw_vertex.shader'
...loading 'scripts/factory.shader'
...loading 'scripts/format.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/grates.shader'
...loading 'scripts/grates_vertex.shader'
...loading 'scripts/hazelh.shader'
...loading 'scripts/headicons.shader'
...loading 'scripts/hexagons.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jewels.shader'
...loading 'scripts/legacy.shader'
...loading 'scripts/lights.shader'
...loading 'scripts/mapmodels.shader'
...loading 'scripts/mapobjects.shader'
...loading 'scripts/matchmaker.shader'
...loading 'scripts/metal.shader'
...loading 'scripts/metal_vertex.shader'
...loading 'scripts/models.shader'
...loading 'scripts/monada.shader'
...loading 'scripts/nate.shader'
...loading 'scripts/nature.shader'
...loading 'scripts/neon.shader'
...loading 'scripts/noir.shader'
...loading 'scripts/padpork.shader'
...loading 'scripts/plastic.shader'
...loading 'scripts/plastic_vertex.shader'
...loading 'scripts/polybeams.shader'
...loading 'scripts/quake.shader'
...loading 'scripts/reactors.shader'
...loading 'scripts/respawnindicators.shader'
...loading 'scripts/reviver.shader'
...loading 'scripts/runner.shader'
...loading 'scripts/russus.shader'
...loading 'scripts/scifi_interior.shader'
...loading 'scripts/shepas.shader'
...loading 'scripts/silverclaw.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/skyportals.shader'
...loading 'scripts/solidfake.shader'
...loading 'scripts/starsky.shader'
...loading 'scripts/supersymmetry.shader'
...loading 'scripts/telestecki.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/tiles.shader'
...loading 'scripts/turret.shader'
...loading 'scripts/ui.shader'
...loading 'scripts/ui_porkui.shader'
...loading 'scripts/viciious.shader'
...loading 'scripts/wctf4.shader'
...loading 'scripts/wdm1.shader'
...loading 'scripts/wdm11.shader'
...loading 'scripts/wdm17.shader'
...loading 'scripts/wdm4.shader'
...loading 'scripts/wdm6.shader'
...loading 'scripts/wdm7.shader'
...loading 'scripts/wdm9.shader'
...loading 'scripts/window.shader'
...loading 'scripts/wood.shader'
...loading 'scripts/wood_vertex.shader'
...loading 'scripts/world.shader'
...loading 'scripts/wrace1.shader'
...loading 'scripts/wsw_cave1.shader'
...loading 'scripts/wsw_city1.shader'
...loading 'scripts/wsw_flareshalos.shader'
...loading 'scripts/zone_neutre.shader'
--------------------------------------
----- finished R_Init -----
------- sound initialization -------
Loading sound module: qf
SDL Audio driver initializing...
Calling SDL_Init(SDL_INIT_AUDIO)...
SDL_Init(SDL_INIT_AUDIO) passed.
SDL audio driver is "pulse"
Format we requested from SDL audio device:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 512
Channels: 2
Format we actually got:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
Sound sampling rate: 44100
Initialization of qf succesful
------------------------------------
Unknown command "menu_force"
Opening UDP/IP socket: *:0
Opening UDP/IPv6 socket: *:0
Loading CIN module... Success.
Closing SDL audio device...
SDL audio device shut down.
------- sound initialization -------
Loading sound module: qf
SDL Audio driver initializing...
Calling SDL_Init(SDL_INIT_AUDIO)...
SDL_Init(SDL_INIT_AUDIO) passed.
SDL audio driver is "pulse"
Format we requested from SDL audio device:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 512
Channels: 2
Format we actually got:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
Sound sampling rate: 44100
Initialization of qf succesful
------------------------------------
Checking for Warsow update.
====== Warsow Initialized ======
^3StreamCache::StreamDone: error 404 fetching 'http://www.foopics.com/showfull/cef51a05286693f64ab5de7efca76d8f'
^3StreamCache::StreamDone: error 404 fetching 'http://www.foopics.com/showfull/cbffce8b604c80913be3855b43f53000'
]connect 176.56.238.42:44400
Connecting to 176.56.238.42:44400...
Connecting to 176.56.238.42:44400...
Connecting to 176.56.238.42:44400...
Connecting to 176.56.238.42:44400...
Connecting to 176.56.238.42:44400...
Connecting to 176.56.238.42:44400...
Connecting to 176.56.238.42:44400...
Connecting to 176.56.238.42:44400...
^3StreamCache::StreamDone: error 404 fetching 'http://www.foopics.com/showfull/cef51a05286693f64ab5de7efca76d8f'
^3StreamCache::StreamDone: error 404 fetching 'http://www.foopics.com/showfull/cbffce8b604c80913be3855b43f53000'
pinging broadcast...
pinging broadcast...
]condump dump
Dumped console text: dump.txt
]connect 78.47.46.47.231:62772
Bad server address
]connect 78.46.47.231:62772
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
Connecting to 78.46.47.231:62772...
^3StreamCache::StreamDone: error 404 fetching 'http://www.foopics.com/showfull/cef51a05286693f64ab5de7efca76d8f'
^3StreamCache::StreamDone: error 404 fetching 'http://www.foopics.com/showfull/cbffce8b604c80913be3855b43f53000'
]condump dump
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