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January 20, 2017 21:18
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dice thing
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var Dice = { | |
B: [0, 0, 0, 0, 1, 1], | |
A: [0, 0, 0, 0, 1, 1, 1, 2], | |
P: [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2], | |
S: [0, 0, 0, 0, -1, -1], | |
D: [0, 0, 0, 0, 0, -1, -1, -2], | |
C: [0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2] | |
}; | |
function applyToEach (set, func) { | |
for (var item in set) { | |
if (set.hasOwnProperty(item)) { | |
func(item); | |
} | |
} | |
} | |
function mapProbability (die) { | |
var prob = {}; | |
applyToEach(die, function (i) { | |
if (prob[die[i]] == null) { | |
prob[die[i]] = 0; | |
} | |
prob[die[i]]++; | |
}); | |
return prob; | |
} | |
function addProbability (setA, setB) { | |
var result = {}; | |
applyToEach(setA, function (ia) { | |
applyToEach(setB, function (ib) { | |
if (result[~~ia + ~~ib] == null) { | |
result[~~ia + ~~ib] = 0; | |
} | |
result[~~ia + ~~ib] += setA[ia] * setB[ib]; | |
}); | |
}); | |
return result; | |
} | |
function buildProbability (diceString) { | |
var probability = mapProbability(Dice[diceString[0]]); | |
for (var i = 1; i < diceString.length; ++i) { | |
probability = addProbability(probability, mapProbability(Dice[diceString[i]])); | |
} | |
return probability; | |
} | |
function calcProbability (set, test) { | |
var frequency = 0; | |
var total = 0; | |
applyToEach(set, function (i) { | |
total += set[i]; | |
if (test(i)) { | |
frequency += set[i]; | |
} | |
}); | |
return (frequency / total) * 100; | |
} | |
function success (input) { | |
return calcProbability(buildProbability(input), function (i) { | |
return (~~i) > 0; | |
}); | |
} |
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