[picture]
A new fluent way to solve the decade old problem of queuing animations pretty easily. A simple example:
Fluent.Animation.New()
.With(gameObject)
A Unity3D plugin that makes it incredibly easy animate almost anything using fluent functions. Fluent Animation takes a procedural/functional way of solving the decade old animation queue and callback hell problem.
public static Dictionary<string, string> getExifDataViaTool(string sourceFile, string parameters = "-a") | |
{ | |
var result = new Dictionary<string, string>(); | |
// escaping path command line | |
sourceFile = Regex.Replace(sourceFile, @"(\\*)" + "\"", @"$1\$0"); | |
sourceFile = Regex.Replace(sourceFile, @"^(.*\s.*?)(\\*)$", "\"$1$2$2\""); | |
var argumentsString = parameters + " " + sourceFile; |
Two domain names are required to provide a better UX for end-users.
These domains would be linked to access points on the system via a static public IP.