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Transparent SFML Window
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#include <SFML/Graphics.hpp> | |
#include <Windows.h> | |
#include <Dwmapi.h> | |
#pragma comment (lib, "Dwmapi.lib") | |
int main() | |
{ | |
sf::RenderWindow window(sf::VideoMode(1280, 720), "Transparent Window"); | |
window.setFramerateLimit(60); | |
MARGINS margins; | |
margins.cxLeftWidth = -1; | |
SetWindowLong(window.getSystemHandle(), GWL_STYLE, WS_POPUP | WS_VISIBLE); | |
DwmExtendFrameIntoClientArea(window.getSystemHandle(), &margins); | |
//CircleShape for DemoContent | |
sf::CircleShape shape(360.f); | |
shape.setFillColor(sf::Color::Green); | |
//\ | |
sf::Vector2i grabbedOffset; | |
bool grabbedWindow = false; | |
while (window.isOpen()) | |
{ | |
sf::Event event; | |
while (window.pollEvent(event)) | |
{ | |
if (event.type == sf::Event::Closed || event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) | |
window.close(); | |
else if (event.type == sf::Event::MouseButtonPressed) | |
{ | |
if (event.mouseButton.button == sf::Mouse::Left) | |
{ | |
grabbedOffset = window.getPosition() - sf::Mouse::getPosition(); | |
grabbedWindow = true; | |
} | |
} | |
else if (event.type == sf::Event::MouseButtonReleased) | |
{ | |
if (event.mouseButton.button == sf::Mouse::Left) | |
grabbedWindow = false; | |
} | |
else if (event.type == sf::Event::MouseMoved) | |
{ | |
if (grabbedWindow) | |
window.setPosition(sf::Mouse::getPosition() + grabbedOffset); | |
} | |
} | |
window.clear(sf::Color::Transparent); //F*ck yeah it works as you would expect from the wording ;P | |
window.draw(shape); | |
window.display(); | |
} | |
return 0; | |
} |
link against? You mean i have to link dwmapi.dll in the def file? Also i am using Visual Studio Code. So i have to add the dll? where do i finde it?
Ah thanks i think i figured out what you ment. I added -ldwmapi to the command to compile and it worked. Thank you all! and for the Code.
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You need to link against
Dwmapi.lib