Created
October 13, 2019 15:07
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#region Base class multipliers | |
public class WarriorMultiplier | |
{ | |
public static float Base_HP = 120; | |
public static float HP_per_STA = 15f; //current: 10 | |
public static float HP_per_level = 5f; | |
public static float HP_regen_time = 5f; //this is in seconds and every HP_regen_time it will regen hp | |
public static float HP_regen_percent = 0.5f; //on % so 0.5% | |
public static float Base_MP = 40f; | |
public static float MP_per_WIS = 2f; | |
public static float MP_per_level = 1f; | |
public static float MP_regen_time = 5f; | |
public static float MP_regen_percent = 0.5f; //on % so 0.5% | |
public static float Damage_per_str = 3f; | |
public static float Damage_per_int = 1.0f; | |
public static float Defense_per_str = 3.8f; | |
public static float Defense_per_int = 2.5f; | |
public static float Critical_chance_per_DEX = 0.08f; | |
public static float Critical_damage_percent_base = 2.0f; | |
public static float Dodge_chance_per_AGI = 0.1f; | |
public static float AutoAtk_speed = 1f; | |
public static float AutoAtk_range = 1f; | |
public static float Walking_spd = 1.1f; | |
public static float Skill_range = 1f; | |
public static float Skill_mana_usage = 1f; //not used yet | |
public static float Casting_speed_reduction = 0; | |
} | |
public class PaladinMultiplier | |
{ | |
public static float Base_HP = 90f; | |
public static float HP_per_STA = 12f; //current: 8 | |
public static float HP_per_level = 3.5f; | |
public static float HP_regen_time = 5f; | |
public static float HP_regen_percent = 0.5f; | |
public static float Base_MP = 70f; | |
public static float MP_per_WIS = 4f; | |
public static float MP_per_level = 3f; | |
public static float MP_regen_time = 5f; | |
public static float MP_regen_percent = 0.5f; | |
public static float Damage_per_str = 1.0f; | |
public static float Damage_per_int = 2.7f; //current: 2.5 | |
public static float Defense_per_str = 3.5f; | |
public static float Defense_per_int = 3.5f; | |
public static float Critical_chance_per_DEX = 0.05f; | |
public static float Critical_damage_percent_base = 2.0f; | |
public static float Dodge_chance_per_AGI = 0.13f; | |
public static float AutoAtk_speed = 1f; | |
public static float AutoAtk_range = 1f; | |
public static float Walking_spd = 1.1f; | |
public static float Skill_range = 1f; | |
public static float Skill_mana_usage = 1f; //not used yet | |
public static float Casting_speed_reduction = 0; | |
} | |
public class HunterMultiplier | |
{ | |
public static float Base_HP = 100f; | |
public static float HP_per_STA = 12f; //current: 9 | |
public static float HP_per_level = 4f; | |
public static float HP_regen_time = 5f; | |
public static float HP_regen_percent = 0.5f; | |
public static float Base_MP = 50f; | |
public static float MP_per_WIS = 3f; | |
public static float MP_per_level = 2f; | |
public static float MP_regen_time = 5f; | |
public static float MP_regen_percent = 0.5f; | |
public static float Damage_per_str = 2.85f; | |
public static float Damage_per_int = 1.0f; | |
public static float Defense_per_str = 3f; | |
public static float Defense_per_int = 3f; | |
public static float Critical_chance_per_DEX = 0.12f; | |
public static float Critical_damage_percent_base = 2.0f; | |
public static float Dodge_chance_per_AGI = 0.16f; | |
public static float AutoAtk_speed = 1f; | |
public static float AutoAtk_range = 2.8f; | |
public static float Walking_spd = 1.2f; | |
public static float Skill_range = 2.8f; | |
public static float Skill_mana_usage = 1f; //not used yet | |
public static float Casting_speed_reduction = 0; | |
} | |
public class WizardMultiplier | |
{ | |
public static float Base_HP = 80f; | |
public static float HP_per_STA = 10f; //current: 7 | |
public static float HP_per_level = 3f; | |
public static float HP_regen_time = 5f; | |
public static float HP_regen_percent = 0.5f; | |
public static float Base_MP = 80f; | |
public static float MP_per_WIS = 5f; | |
public static float MP_per_level = 3f; | |
public static float MP_regen_time = 5f; | |
public static float MP_regen_percent = 0.5f; | |
public static float Damage_per_str = 1.0f; | |
public static float Damage_per_int = 3f; //current: 3.50 | |
public static float Defense_per_str = 2f; | |
public static float Defense_per_int = 4f; | |
public static float Critical_chance_per_DEX = 0.10f; | |
public static float Critical_damage_percent_base = 2.0f; | |
public static float Dodge_chance_per_AGI = 0.11f; | |
public static float AutoAtk_speed = 1f; | |
public static float AutoAtk_range = 2.3f; | |
public static float Walking_spd = 1.15f; | |
public static float Skill_range = 2.3f; //not used yet | |
public static float Skill_mana_usage = 1f; //not used yet | |
public static float Casting_speed_reduction = 0; | |
} | |
#endregion |
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