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Ethereum Ðapp Development - Video 10 | Smart Contracts - Coin Flipper (Part 2)
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// Config | |
global.config = { | |
rpc: { | |
host: "localhost", | |
port: "8545" | |
} | |
} | |
// Load Libraries | |
global.solc = require("solc") | |
global.fs = require("fs") | |
global.Web3 = require("web3") | |
// Connect Web3 Instance | |
global.web3 = new Web3(new Web3.providers.HttpProvider(`http://${global.config.rpc.host}:${global.config.rpc.port}`)) | |
// Global Account Accessors | |
global.acct1 = web3.eth.accounts[0] | |
global.acct2 = web3.eth.accounts[1] | |
global.acct3 = web3.eth.accounts[2] | |
global.acct4 = web3.eth.accounts[3] | |
global.acct5 = web3.eth.accounts[4] | |
// Helper Functions | |
class Helpers { | |
contractName(source) { | |
var re1 = /contract.*{/g | |
var re2 = /\s\w+\s/ | |
return source.match(re1).pop().match(re2)[0].trim() | |
} | |
createContract(source, options={}) { | |
var compiled = solc.compile(source) | |
var contractName = this.contractName(source) | |
var bytecode = compiled["contracts"][contractName]["bytecode"] | |
var abi = JSON.parse(compiled["contracts"][contractName]["interface"]) | |
var contract = global.web3.eth.contract(abi) | |
var gasEstimate = global.web3.eth.estimateGas({ data: bytecode }) | |
var deployed = contract.new(Object.assign({ | |
from: global.web3.eth.accounts[0], | |
data: bytecode, | |
gas: gasEstimate, | |
gasPrice: 5 | |
}, options), (error, result) => { }) | |
return deployed | |
} | |
loadContract(name) { | |
var path = `./${name.toLowerCase()}.sol` | |
return fs.readFileSync(path, 'utf8') | |
} | |
deployContract(name, options={}) { | |
var source = this.loadContract(name) | |
return this.createContract(source, options) | |
} | |
etherBalance(contract) { | |
switch(typeof(contract)) { | |
case "object": | |
if(contract.address) { | |
return global.web3.fromWei(global.web3.eth.getBalance(contract.address), 'ether').toNumber() | |
} else { | |
return new Error("cannot call getEtherBalance on an object that does not have a property 'address'") | |
} | |
break | |
case "string": | |
return global.web3.fromWei(global.web3.eth.getBalance(contract), 'ether').toNumber() | |
break | |
} | |
} | |
} | |
// Load Helpers into Decypher namespace | |
global.decypher = new Helpers() | |
// Start repl | |
require('repl').start({}) |
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contract Flipper { | |
enum GameState {noWager, wagerMade, wagerAccepted} | |
GameState public currentState; | |
uint public wager; | |
address public player1; | |
address public player2; | |
uint public seedBlockNumber; | |
modifier onlyState(GameState expectedState) { if(expectedState == currentState) { _; } else { throw; } } | |
function Flipper() { | |
currentState = GameState.noWager; | |
} | |
function makeWager() onlyState(GameState.noWager) payable returns (bool) { | |
wager = msg.value; | |
player1 = msg.sender; | |
currentState = GameState.wagerMade; | |
return true; | |
} | |
function acceptWager() onlyState(GameState.wagerMade) payable returns (bool) { | |
if(msg.value == wager) { | |
player2 = msg.sender; | |
seedBlockNumber = block.number; | |
currentState = GameState.wagerAccepted; | |
return true; | |
} else { | |
throw; | |
} | |
} | |
function resolveBet() onlyState(GameState.wagerAccepted) returns (bool) { | |
uint256 blockValue = uint256(block.blockhash(seedBlockNumber)); | |
uint256 FACTOR = 57896044618658097711785492504343953926634992332820282019728792003956564819968; | |
uint256 coinFlip = uint256(uint256(blockValue) / FACTOR); | |
if(coinFlip == 0) { | |
player1.send(this.balance); | |
currentState = GameState.noWager; | |
return true; | |
} else { | |
player2.send(this.balance); | |
currentState = GameState.noWager; | |
return true; | |
} | |
} | |
} |
palexs
commented
Nov 18, 2017
•
In the expression for coinFlip, all variables are type uint256, so no type conversion is required:
uint256 coinFlip = blockValue/FACTOR;
Using send(..) in recent versions of solidity produces a compiler warning of the form:
':77:13: Warning: Failure condition of \'send\' ignored. Consider using \'transfer\' instead.\n player1.send(this.balance);\n ^------------------------^\n',
apparently the solution is to use transfer(...) which reverts all the operations (except used gas) in the case of an error:
if (coinFlip==0) {
player1.transfer(this.balance);
}
else {
player2.transfer(this.balance);
}
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