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| use std::time::Instant; | |
| use rand::Rng; | |
| const N_WARMUP: usize = 100; | |
| static SHAPES_COEFF: [f32; 3] = [1.0, 1.0, 0.5]; | |
| const N: usize = 1_000_000; | |
| #[derive(Clone, Copy)] | |
| enum Type { | |
| Rectangle, | |
| Square, | |
| Triangle, | |
| } | |
| struct Shapes { | |
| types: Vec<Type>, | |
| widths: Vec<f32>, | |
| heights: Vec<f32>, | |
| } | |
| impl Shapes { | |
| fn total_area(&self) -> f32 { | |
| self.types | |
| .iter() | |
| .zip(&self.widths) | |
| .zip(&self.heights) | |
| .fold(0.0, |sum, ((t, w), h)| { | |
| sum + SHAPES_COEFF[*t as usize] * w * h | |
| }) | |
| } | |
| } | |
| fn init_shapes() -> Shapes { | |
| let mut types: Vec<Type> = Vec::with_capacity(3 * N as usize); | |
| let mut rng = rand::thread_rng(); | |
| for _ in 0..3 * N { | |
| match rng.gen_range(0..3) { | |
| 0 => { | |
| types.push(Type::Rectangle); | |
| } | |
| 1 => { | |
| types.push(Type::Triangle); | |
| } | |
| _ => { | |
| types.push(Type::Square); | |
| } | |
| } | |
| } | |
| Shapes { | |
| types, | |
| widths: vec![4.0].repeat(3 * N), | |
| heights: vec![4.0].repeat(3 * N), | |
| } | |
| } | |
| fn main() { | |
| let shapes = init_shapes(); | |
| // Running benchmark | |
| let start = Instant::now(); | |
| let mut total = 0.0; | |
| for _ in 0..N_WARMUP { | |
| total = shapes.total_area(); | |
| } | |
| let duration = start.elapsed(); | |
| println!( | |
| "{}. Data_oriented + Table . took {:?}.", | |
| total, | |
| duration / N_WARMUP as u32 | |
| ); | |
| } |
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