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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ObstacleSpawner : MonoBehaviour | |
{ | |
public GameObject red; | |
public GameObject blue; | |
[Range(1,10)] | |
public int level; | |
[SerializeField] | |
public float startOffSet; | |
[SerializeField] | |
public float incrementalDistanceZ,incrementalDistanceX; | |
[SerializeField] | |
private float distance; | |
[SerializeField] | |
private float density; | |
[SerializeField] | |
private Vector3 spawnLocation; | |
void Start() | |
{ | |
StartCoroutine(spawnObstacle()); | |
} | |
IEnumerator spawnObstacle() | |
{ | |
spawnLocation = new Vector3(0,0.2f,startOffSet); | |
for(int i = 0;i<distance;i++) | |
{ | |
startOffSet +=incrementalDistanceZ; | |
spawnLocation = new Vector3(0,2f,startOffSet); | |
float xlocation = -1.3f; | |
for(int j = 0;j<density;j++) | |
{ | |
xlocation+=incrementalDistanceX; | |
if(xlocation>1.3f) | |
{ | |
break; | |
} | |
spawnLocation = new Vector3(xlocation,2f,startOffSet); | |
int rnd = Random.Range(1,level); | |
if(rnd <= 1) | |
{ | |
Instantiate(red,spawnLocation,Quaternion.identity,this.transform); | |
} | |
else if(rnd > 1) | |
{ | |
Instantiate(blue,spawnLocation,Quaternion.identity,this.transform); | |
} | |
yield return new WaitForSeconds(0.01f); | |
} | |
} | |
StartCoroutine(spawnObstacle()); | |
} | |
// Update is called once per frame | |
} |
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