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package net.ammart.plugin.hello; | |
import org.bukkit.plugin.java.JavaPlugin; | |
public final class Hello extends JavaPlugin{ | |
@Override | |
public void onEnable() { | |
getCommand("Hello").setExecutor(new HelloCommand()); | |
System.out.println("Hello Plugin Started"); |
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using UnityEngine; | |
public class cameraFollow : MonoBehaviour | |
{ | |
public GameObject player; | |
public float offset; | |
// Update is called once per frame | |
void Update() |
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mixColumn = [ | |
[2,3,1,1], | |
[1,2,3,1], | |
[1,1,2,3], | |
[3,1,1,2] | |
] | |
def shiftRight(element): | |
return element[1:]+'0' |
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// SPDX-License-Identifier: GPL-3.0 | |
pragma solidity >=0.4.22 <0.9.0; | |
library TestsAccounts { | |
function getAccount(uint index) pure public returns (address) { | |
address[15] memory accounts; | |
accounts[0] = 0x5B38Da6a701c568545dCfcB03FcB875f56beddC4; | |
accounts[1] = 0xAb8483F64d9C6d1EcF9b849Ae677dD3315835cb2; |
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// SPDX-License-Identifier: GPL-3.0 | |
pragma solidity >=0.4.22 <0.9.0; | |
library TestsAccounts { | |
function getAccount(uint index) pure public returns (address) { | |
address[15] memory accounts; | |
accounts[0] = 0x5B38Da6a701c568545dCfcB03FcB875f56beddC4; | |
accounts[1] = 0xAb8483F64d9C6d1EcF9b849Ae677dD3315835cb2; |
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// SPDX-License-Identifier: GPL-3.0 | |
pragma solidity >=0.4.22 <0.9.0; | |
library TestsAccounts { | |
function getAccount(uint index) pure public returns (address) { | |
address[15] memory accounts; | |
accounts[0] = 0x5B38Da6a701c568545dCfcB03FcB875f56beddC4; | |
accounts[1] = 0xAb8483F64d9C6d1EcF9b849Ae677dD3315835cb2; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class EnvironmentManager : MonoBehaviour | |
{ | |
// does server need to enable or know about parts of map? | |
#if !UNITY_SERVER |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ObstacleSpawner : MonoBehaviour | |
{ | |
public GameObject red; | |
public GameObject blue; | |
[Range(1,10)] |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class PlayerController : MonoBehaviour | |
{ | |
// Start is called before the first frame update | |
Rigidbody rb; | |
Transform player; |
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