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@lattner
lattner / TaskConcurrencyManifesto.md
Last active November 18, 2024 17:28
Swift Concurrency Manifesto
@andymatuschak
andymatuschak / States-v3.md
Last active November 14, 2024 18:33
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@beeender
beeender / mem_usage.sh
Created July 15, 2016 09:48
Script to show the average/peak memory usage for Android app.
#!/bin/zsh
OUTPUT=""
PROCESS_EXISTS=false
PROCESS_STARTED=false
COUNT=0
JAVA_HEAP_TOTAL=0
NATIVE_HEAP_TTAL=0
JAVA_HEAP_AVG=0

I improve @Jaex's idea a little bit. My problem with his solution is the error thrown by the solution explorer. It is not very clean.

So you have a file Client.cs with your class as partial:

public partial class Client {
    // your awesome code comes here
}

In another file ClientKeys.cs with your class as partial, you will add your keys:

@staltz
staltz / introrx.md
Last active November 17, 2024 01:08
The introduction to Reactive Programming you've been missing
@tsiege
tsiege / The Technical Interview Cheat Sheet.md
Last active November 14, 2024 15:40
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

ANNOUNCEMENT

I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!






\

@emil2k
emil2k / Connectivity.java
Last active August 5, 2024 10:48
Android utility class for checking device's network connectivity and speed.
/*
* Copyright (c) 2017 Emil Davtyan
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
@MohamedAlaa
MohamedAlaa / tmux-cheatsheet.markdown
Last active November 18, 2024 18:38
tmux shortcuts & cheatsheet

tmux shortcuts & cheatsheet

start new:

tmux

start new with session name:

tmux new -s myname
@jboner
jboner / latency.txt
Last active November 18, 2024 08:23
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD