Created
August 27, 2020 07:25
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local sampev = require 'lib.samp.events' | |
local raknet = require 'lib.samp.raknet' | |
function main() | |
if not isSampfuncsLoaded() or not isSampLoaded() then return end | |
while not isSampAvailable() do wait(100) end | |
end | |
function sampev.onSendVehicleSync(data) | |
--print('Hydra thrust angle: ' .. data.hydraThrustAngle[0] .. ', ' .. data.hydraThrustAngle[1]) | |
print('VEHICLE SYNC GOING OUT') | |
print('\n\tdata.leftRightKeys:' .. tostring(data.leftRightKeys) .. '\ | |
\tdata.upDownKeys :' .. tostring(data.upDownKeys) .. '\ | |
\tdata.keysData :' .. tostring(data.keysData) .. '\ | |
\tdata.quaternion : x: ' .. tostring(data.quaternion[1]) .. ', y: ' .. tostring(data.quaternion[2]) .. ', z: ' .. tostring(data.quaternion[3]) .. ', w: ' .. tostring(data.quaternion[4]) .. '\ | |
\tdata.position : x: ' .. tostring(data.position.x) .. ', y: ' .. tostring(data.position.y) .. ', z: ' .. tostring(data.position.z) .. '\ | |
\tdata.moveSpeed : x: ' .. tostring(data.moveSpeed.x) .. ', y: ' .. tostring(data.moveSpeed.y) .. ', z: ' .. tostring(data.moveSpeed.z) .. '\ | |
\tdata.vehicleHealth :' .. tostring(data.vehicleHealth) .. '\ | |
\tdata.playerHealth:' .. tostring(data.playerHealth) .. '\ | |
\tdata.armor :' .. tostring(data.armor) .. '\ | |
\tdata.currentWeapon :' .. tostring(data.currentWeapon) .. '\ | |
\tdata.siren :' .. tostring(data.siren) .. '\ | |
\tdata.landingGear :' .. tostring(data.landingGearState) .. '\ | |
\tdata.trainSpeed :' .. tostring(data.trainSpeed) .. '\ | |
\tdata.trailerId :' .. tostring(data.trailerId) ) | |
end | |
function sampev.onVehicleSync(playerId, vehicleId, data) | |
--print('Hydra thrust angle: ' .. data.hydraThrustAngle[0] .. ', ' .. data.hydraThrustAngle[1]) | |
print('VEHICLE SYNC COMING FROM PLAYER ' .. playerId) | |
print('\n\tdata.leftRightKeys:' .. tostring(data.leftRightKeys) .. '\ | |
\tdata.upDownKeys :' .. tostring(data.upDownKeys) .. '\ | |
\tdata.keysData :' .. tostring(data.keysData) .. '\ | |
\tdata.quaternion : x: ' .. tostring(data.quaternion[1]) .. ', y: ' .. tostring(data.quaternion[2]) .. ', z: ' .. tostring(data.quaternion[3]) .. ', w: ' .. tostring(data.quaternion[4]) .. '\ | |
\tdata.position : x: ' .. tostring(data.position.x) .. ', y: ' .. tostring(data.position.y) .. ', z: ' .. tostring(data.position.z) .. '\ | |
\tdata.moveSpeed : x: ' .. tostring(data.moveSpeed.x) .. ', y: ' .. tostring(data.moveSpeed.y) .. ', z: ' .. tostring(data.moveSpeed.z) .. '\ | |
\tdata.vehicleHealth :' .. tostring(data.vehicleHealth) .. '\ | |
\tdata.playerHealth:' .. tostring(data.playerHealth) .. '\ | |
\tdata.armor :' .. tostring(data.armor) .. '\ | |
\tdata.currentWeapon :' .. tostring(data.currentWeapon) .. '\ | |
\tdata.siren :' .. tostring(data.siren) .. '\ | |
\tdata.landingGear :' .. tostring(data.landingGear) .. '\ | |
\tdata.trainSpeed :' .. tostring(data.trainSpeed) .. '\ | |
\tdata.trailerId :' .. tostring(data.trailerId) ) | |
end |
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