The O3DE source code
This week the merged pull requests added some bugfixes and improvements to O3DE particle system, EmotionFX and Atom:
- Fixes a bug where particles would discard mesh or skeleton mesh info #19328
- [EMotionFx, JointSelectionWidget] Fix first column not expanding. #19336
- Fix OpenParticleSystem module not found when running packaged (none Editor) builds. #19338
- Fix deviceIndex for DiffuseProbeGridVisualizationPreparePass #19341
- [OpenParticleSystem] Small fixes and editor improvements #19342
- Improve some Atom error messages #19344
O3DE sigs
O3DE Special Interest Groups (SIGS) are dedicated groups within the community who work to advance key areas of the engine.
This category shows the progress around O3DE repositories outside of O3DE source code.
The Docs and Community SIG maintains technical documentation and blogs, the publishing infrastructure for the O3DE website, API reference building pipelines, and other community resources. The SIG focuses on delivering learning content and ensuring a collaborative, accepting environment for all o3de community.
This week documentation was added for Windows-specific platform settings and a improved pull request workflow for the docs theme repository:
Hugo theme for O3DE docs
- Add codeowners #18
The official O3DE documentation website
- Configuring RHI Settings in Editor #2743
The Release SIG works with all other SIGs to collect and produce a release package in a cadence with a standard process.
- Update Release Notes for 25.10.0 #359
The Graphics & Audio SIG oversees continuous development of O3DE related to 2D/3D GPU video renderer, audio renderer, AR/VR rendering, data specification mesh, material, shader, and textures.
Testbed for all Atom renderer feature set. It is a great place to experiment and learn to customize the graphics pipeline.
- Fix MSVC compile errors after O3DE fast math changes #720
The Build SIG oversees continuous development of O3DE related to build systems, infrastructure, automation, and installers.
Automates the deployment of the O3DE Jenkins Pipeline that runs the checks on all pull requests submitted to the Open 3D Engine (O3DE).
- Maintenance (Nov 1 - Nov 8 commits)