Created
March 15, 2017 04:18
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Closest position on mesh to point...
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import maya.api.OpenMaya as om | |
import maya.cmds as mc | |
mpoint_to_point = lambda mpoint: [float(p) for p in mpoint][:3] | |
loc_at_mpoint = lambda point: mc.xform(mc.spaceLocator(), t=point, ws=True) | |
dag_iterator = om.MItDag(om.MItDag.kDepthFirst, om.MFn.kInvalid) | |
def get_dag_path(xform): | |
selectionList = om.MSelectionList() | |
try: | |
selectionList.add(xform) | |
except: | |
return None | |
return selectionList.getDagPath(0) | |
# if we're taking a cube that was just created at origin | |
dag_path = get_dag_path('pCubeShape1') | |
shape_mfnMesh = om.MFnMesh(dag_path) | |
test_point = om.MPoint(2.0, 0.0, 0.0) | |
uvs = list(shape_mfnMesh.getUVAtPoint(test_point, space=om.MSpace.kWorld, uvSet='map1')) | |
face_id = uvs.pop() | |
loc_at_mpoint(mpoint_to_point(test_point)) | |
dag_path.fullPathName() | |
mesh_polygon = om.MItMeshPolygon(dag_path) | |
while not mesh_polygon.isDone(): | |
if mesh_polygon.index() == face_id: | |
point = mesh_polygon.getPointAtUV(uvs, om.MSpace.kWorld) | |
loc_at_mpoint(mpoint_to_point(point)) | |
mesh_polygon.next(None) |
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