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Set all shader attributes to a new prefixed and indexed string
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import pymel.core as pm | |
def set_all_aovIds(value, targets=None, object_type='alSurface', padding=2, attr_basename='aovId', number_of_indexes=8, use_selection=True): | |
if not targets: | |
targets = pm.ls(type=object_type, sl=use_selection) | |
for target in targets: | |
for index in range(1, number_of_indexes+1): | |
try: | |
new_value = '%s_%{PAD}d'.format(PAD='0' + str(padding)) % (value, index) | |
target.attr(attr_basename+str(index)).set(new_value, type="string") | |
except pm.MayaAttributeError: | |
print('Attribute %s did not exist.' % attr_basename+str(index)) | |
# changing padding | |
# set_attributes_in_order("test", padding=4) | |
# changing shader we're looking for | |
# set_attributes_in_order("test", object_type='aiSurface') | |
# changing to set less aovIds | |
# set_attributes_in_order("test", number_of_indexes=4) |
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