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@JoelBesada
JoelBesada / README.md
Last active October 14, 2022 04:20
Backtick Example Command

This is an example command for Backtick. A Backtick command consists of some executable JavaScript and a bit of metadata in JSON.

Here are the required steps to create a command:

  1. Create a new Gist with a command.js and command.json file, or simply fork this one.

  2. Write your JavaScript in command.js. This will be injected into and executed on the page the user is currently on when they run it.

  3. Add some metadata to the command.json file:

  • name: The name of the command.
@ichord
ichord / gist:9808444
Created March 27, 2014 14:12
demo of using pdf.js to extract pages to images
<script src="http://cdnjs.cloudflare.com/ajax/libs/processing.js/1.4.1/processing-api.min.js"></script><html>
<!--
Created using jsbin.com
Source can be edited via http://jsbin.com/pdfjs-helloworld-v2/8598/edit
-->
<body>
<canvas id="the-canvas" style="border:1px solid black"></canvas>
<input id='pdf' type='file'/>
<!-- Use latest PDF.js build from Github -->
@scottjehl
scottjehl / noncritcss.md
Last active August 12, 2023 16:57
Comparing two ways to load non-critical CSS

I wanted to figure out the fastest way to load non-critical CSS so that the impact on initial page drawing is minimal.

TL;DR: Here's the solution I ended up with: https://github.com/filamentgroup/loadCSS/


For async JavaScript file requests, we have the async attribute to make this easy, but CSS file requests have no similar standard mechanism (at least, none that will still apply the CSS after loading - here are some async CSS loading conditions that do apply when CSS is inapplicable to media: https://gist.github.com/igrigorik/2935269#file-notes-md ).

Seems there are a couple ways to load and apply a CSS file in a non-blocking manner:

@omgwtfgames
omgwtfgames / A set of Unity3D extension methods
Last active March 2, 2024 17:44
Some useful extension method for Unity3D
A collection of useful C# extension methods for the Unity engine.
// LoadingScreenManager
// --------------------------------
// built by Martin Nerurkar (http://www.martin.nerurkar.de)
// for Nowhere Prophet (http://www.noprophet.com)
//
// Licensed under GNU General Public License v3.0
// http://www.gnu.org/licenses/gpl-3.0.txt
using UnityEngine;
using UnityEngine.UI;
@phosphoer
phosphoer / SimpleGeo.cs
Last active December 2, 2024 16:13
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
anonymous
anonymous / provisioner-php5.5.sh
Created November 20, 2016 13:59
Scotch Box Change PHP Repository
#!/usr/bin/env bash
# Update PHP Repo
sudo rm /etc/apt/sources.list.d/ondrej-php5-5_6-trusty.list
sudo add-apt-repository -y ppa:ondrej/php
sudo apt-get -y update
# Remove PHP 5.6
sudo apt-get --remove purge -y php5 php5-cli php5-curl php5-gd php5-intl php5-mcrypt php5-memcached php5-mysqlnd php5-readline php5-sqlite php5-cgi php5-common php5-fpm php5-imagick php5-json php5-memcache php5-mongo php5-pgsql php5-redis php-pear
sudo apt-get -y autoremove
@bengsfort
bengsfort / .gitignore
Last active October 12, 2017 03:26
Unity project .gitignore
# Unity folders
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/Assets/AssetStoreTools*
# Visual Studio 2015 cache directory
/.vs/
@LotteMakesStuff
LotteMakesStuff / TrafficLightAttribute.cs
Last active April 8, 2025 21:13
TrafficLight control/layout/property drawer: Adds a new editor control that draws lil Traffic Lights in the inspector. its really useful for visualizing state. For example, checkboxes can be hard to read at a glace, but a Red or Green status light is easy! Recommend you use the attached package, as it has all the icon image files.
// Non Editor code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class TrafficLightAttribute : PropertyAttribute
{
public bool DrawLabel = true;
public string CustomLabel;
public bool AlsoDrawDefault;
@EntranceJew
EntranceJew / OBSChecker.cs
Created August 5, 2017 00:19
check for that obs
using System.Collections.Generic;
using System.Linq;
using BeeCode.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace BBallCode.Engine {
public static class IListBee {