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Annoying Features of the Mind | |
- Our intuitions about what makes us happy are often wrong | |
- We use reference points that might be harmful | |
- Hedonic adaption: We get used to good things | |
- We are not aware of the effect of hedonic adaption | |
Better Wanting |
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GAU SHANKLING RATTLEHAND | |
- Mezywazyanyka ("Mez") | |
- Genderless / Gender-queer (Fungus has no gender) | |
- Fascinated by the strange life of machines | |
EDGES | |
- Instinct | |
- Grace |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
public static class ShortcutToggleObjectActivation | |
{ | |
// LEFT ALT + LEFT SHIFT + A to toggle active state of selected GameObjects | |
[MenuItem("Shortcuts/Toggle Selected GameObjects Active #&a")] | |
static void SaveGameOpenFolder() | |
{ |
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/// Skewed Grid Layout Group | |
/// =============================== | |
/// | |
/// Written by Martin Nerurkar | |
/// - http://www.martin.nerurkar.de | |
/// - http://www.sharkbombs.com | |
/// | |
/// You are free to moddify and use this code in your own projects | |
/// You are not allowed to remove this copyright notice | |
/// You are not allowed to resell this code, even if modified |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
public static class ReorderableListUtility { | |
public static ReorderableList GetListWithFoldout(SerializedObject serializedObject, SerializedProperty property, bool draggable, bool displayHeader, bool displayAddButton, bool displayRemoveButton) { | |
var list = new ReorderableList(serializedObject, property, draggable, displayHeader, displayAddButton, displayRemoveButton); | |
list.drawHeaderCallback = (Rect rect) => { |
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/* To avoid performance issues caused by string constructions when logging stuff | |
* to the console, this script uses the custom DEBUG_LOGGING define to disable logging | |
* | |
* Replace all calls to Debug.Log etc with calls to DebugSafe.Log. | |
* | |
* When creating a non-debug build or testing the game for performance, you can disable | |
* the debug messages by disabling the custom define. | |
*/ | |
using UnityEngine; |
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// LoadingScreenManager | |
// -------------------------------- | |
// built by Martin Nerurkar (http://www.martin.nerurkar.de) | |
// for Nowhere Prophet (http://www.noprophet.com) | |
// | |
// Licensed under GNU General Public License v3.0 | |
// http://www.gnu.org/licenses/gpl-3.0.txt | |
using UnityEngine; | |
using UnityEngine.UI; |