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/* | |
== Settings == | |
BG: #1b2838 | |
Text: #9099A1 | |
Link: #ffffff | |
Font: Yantramanav | |
Size: 100 | |
== Profile Page == |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using Random = CraftingLegends.Core.Random; | |
namespace CraftingLegends.Framework | |
{ | |
public class RandomDungeonConnectCenters : MonoBehaviour | |
{ | |
[System.Serializable] |
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/* To avoid performance issues caused by string constructions when logging stuff | |
* to the console, simply surround the code with the the following: | |
* | |
* #if DEBUG_LOGGING | |
* Debug.Log("my" + numer.ToString("0.00") " super" + " expensive " + " string building code"); | |
* #endif | |
* | |
* When creating a non-debug build or testing the game for performance, simply disable | |
* the debug messages from the Unity menu (menu name can be simply changed below). | |
*/ |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using System.IO; | |
using System.Reflection; | |
[InitializeOnLoad] | |
public static class ShowFileExtensions | |
{ |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEditorInternal; | |
#endif |