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using UnityEditor; | |
using System.Reflection; | |
using System; | |
public static class ConsoleUtilitiesEditor | |
{ | |
[MenuItem("Tools/Clear Console %#c")] // Cmd/Ctrl + Shift + C | |
private static void ClearConsoleMenuItem() | |
{ | |
ClearConsole(); |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using Random = CraftingLegends.Core.Random; | |
namespace CraftingLegends.Framework | |
{ | |
public class RandomDungeonConnectCenters : MonoBehaviour | |
{ | |
[System.Serializable] |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using System.IO; | |
using System.Reflection; | |
[InitializeOnLoad] | |
public static class ShowFileExtensions | |
{ |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
public static class AssetFilesCounter | |
{ | |
[MenuItem("Utilities/Count Asset Files")] | |
public static void CountAssetFiles() |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEditorInternal; | |
#endif |
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/* | |
Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader. | |
Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites, | |
then reuse this Material on all appropriate Sprite Renderers. | |
(You can use Shader.SetGlobalFloat to set that Pixels Per Unit value for all your shaders: | |
https://docs.unity3d.com/ScriptReference/Shader.SetGlobalFloat.html) | |
This is not for scaled or rotated artwork. If you need those features, look at low res render textures. | |
Use this however you want. |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
public static class PivotUtilities | |
{ | |
[MenuItem("GameObject/Pivot/Create Pivot", false, 0)] | |
static void CreatePivotObject() | |
{ |
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class ColorToCSharp : EditorWindow | |
{ | |
[SerializeField] | |
private bool _usedColorPickerOnce = false; |
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using UnityEngine; | |
using UnityEditor; | |
using System.IO; | |
// example PostProcessor for adjusting automatic Sprite Import settings | |
// save this in any "Editor" Folder | |
public class SpriteImportProcessor : AssetPostprocessor | |
{ | |
void OnPostprocessSprites(Texture2D texture, Sprite[] sprites) | |
{ |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using Random = UnityEngine.Random; | |
public class #SCRIPTNAME# : MonoBehaviour | |
{ | |
void Start() | |
{ |
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