Created
April 19, 2017 16:27
-
-
Save talecrafter/9391167720e56d3567048f5750062064 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using Random = CraftingLegends.Core.Random; | |
namespace CraftingLegends.Framework | |
{ | |
public class RandomDungeonConnectCenters : MonoBehaviour | |
{ | |
[System.Serializable] | |
public class RandomDungeonConnectCentersSettings | |
{ | |
public int width = 30; | |
public int height = 30; | |
public int minRoomNumber = 5; | |
public int maxRoomNumber = 12; | |
public int minRoomSize = 3; | |
public int maxRoomSize = 6; | |
} | |
// ================================================================================ | |
// public methods | |
// -------------------------------------------------------------------------------- | |
public DungeonGrid CreateDungeon(int width, int height) | |
{ | |
RandomDungeonConnectCentersSettings settings = GetStandardSettings(width, height); | |
return CreateDungeon(settings); | |
} | |
public static RandomDungeonConnectCentersSettings GetStandardSettings(int width, int height) | |
{ | |
RandomDungeonConnectCentersSettings settings = new RandomDungeonConnectCentersSettings(); | |
settings.width = width; | |
settings.height = height; | |
int fieldCount = width * height; | |
int minRoomNumber = fieldCount / 180; | |
minRoomNumber = Mathf.Max(minRoomNumber, 2); | |
int maxRoomNumber = fieldCount / 75; | |
maxRoomNumber = Mathf.Max(maxRoomNumber, minRoomNumber + 2); | |
settings.minRoomNumber = minRoomNumber; | |
settings.maxRoomNumber = maxRoomNumber; | |
settings.minRoomSize = 3; | |
settings.maxRoomSize = 6; | |
return settings; | |
} | |
public static Grid<T> GetDungeon<T>(RandomDungeonConnectCentersSettings settings, Grid<DungeonFieldType>.ConvertValue<T> convertFunc) | |
{ | |
var oldGrid = CreateDungeon(settings); | |
return oldGrid.ConvertToOtherGrid(convertFunc); | |
} | |
public static DungeonGrid CreateDungeon(RandomDungeonConnectCentersSettings settings) | |
{ | |
DungeonGrid dungeon = new DungeonGrid(settings.width, settings.height); | |
CreateRooms(dungeon, settings); | |
dungeon.MoveRoomsToCenter(); | |
// mark rooms on the grid | |
for (int i = 0; i < dungeon.rooms.Count; i++) | |
{ | |
dungeon.Fill(dungeon.rooms[i], DungeonFieldType.Ground); | |
} | |
PlaceCorridors(dungeon); | |
dungeon.CalculateWalls(); | |
dungeon.PlaceLandmarks(); | |
return dungeon; | |
} | |
// ================================================================================ | |
// private methods | |
// -------------------------------------------------------------------------------- | |
private static void CreateRooms(DungeonGrid grid, RandomDungeonConnectCentersSettings settings) | |
{ | |
int numberOfRooms = Random.Range(settings.minRoomNumber, settings.maxRoomNumber + 1); | |
int roomsPlaced = 0; | |
// number of times a room could not be placed | |
int faults = 0; | |
while (roomsPlaced < numberOfRooms && faults < 50) | |
{ | |
GridRoom room = CreateRandomRoom(grid, settings); | |
if (room.HasInvalidSize) | |
{ | |
faults++; | |
continue; | |
} | |
if (grid.rooms.Intersects(room)) | |
{ | |
faults++; | |
continue; | |
} | |
grid.rooms.Add(room); | |
roomsPlaced++; | |
faults = 0; | |
} | |
} | |
private static void PlaceCorridors(DungeonGrid grid) | |
{ | |
for (int i = 0; i < grid.rooms.Count - 1; i++) | |
{ | |
GridRoom fromRoom = grid.rooms[i]; | |
GridRoom toRoom = grid.rooms[i + 1]; | |
grid.ConnectTwoRoomsWithOffsetPosAndStraightPaths(fromRoom, toRoom, DungeonFieldType.Ground); | |
} | |
} | |
private static GridRoom CreateRandomRoom(DungeonGrid grid, RandomDungeonConnectCentersSettings settings) | |
{ | |
var maxWidth = Mathf.Min(grid.width - 2, settings.maxRoomSize); | |
var maxHeight = Mathf.Min(grid.height - 2, settings.maxRoomSize); | |
var minWidth = Mathf.Min(settings.minRoomSize, maxWidth); | |
var minHeight = Mathf.Min(settings.minRoomSize, maxHeight); | |
int width = Random.Range(minWidth, maxWidth + 1); | |
int height = Random.Range(minHeight, maxHeight + 1); | |
int x = Random.Range(1, grid.width - width - 1); | |
int y = Random.Range(1, grid.height - height - 1); | |
return new GridRoom(x, y, width, height); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment