These are my must-have macros for running games online. I make full use of the compendium, which gives these macros access to common actions and rolls, saving me time.
Remember to add /w gm
or @{selected|wtype}
to hide sensitive info from your players. WTYPE is an attribute used in the 5th Edition OGL character sheet, a prerequisite for most of these.
Here's what my bar looks like.
Quick Reference. You can link to any entry in the Journal. Each of these are clickable. Internal links link to another Roll20 document.
&{template:default} {{name=Quick Lookup}} {{Internal=[Handbook 📗](http://journal.roll20.net/handout/-KoL8P4tMobLWQalET-F)}} {{External=[Conditions 🌀](http://open5e.com/gameplay-mechanics/conditions.html)
[Spells 📓](http://open5e.com/spellcasting/by-class/index.html)
[Magic Items 🔮](http://open5e.com/equipment/magic-items/index.html)}}
Example
Status Report. Fill out PC names manually, replacing PC1 with their Character name, as written in Journal.
&{template:default} {{name=Health Check}} {{PC 1= AC @{PC1|ac} - HP @{PC1|hp} / @{PC1|hp|max}}} ...
Example
These macros require a token to be selected. They are intended to work with either PC or NPC tokens.
Roll Initiative (target). Check "Show as Token Action" and share with your players to get the most out of this one.
%{selected|npc_init}
Roll Ability Check (prompt)
@{selected|wtype}&{template:default} {{name=Ability Score for @{selected|character_name}}} {{?{Ability Score
| Strength, Strength +@{selected|strength_mod}@{selected|jack_bonus}=[[@{selected|d20}+@{selected|strength_mod}@{selected|jack_bonus}]] - [[@{selected|d20}+@{selected|strength_mod}@{selected|jack_bonus}]]
| Dexterity, Dexterity +@{selected|dexterity_mod}@{selected|jack_bonus}=[[@{selected|d20}+@{selected|dexterity_mod}@{selected|jack_bonus}]] - [[@{selected|d20}+@{selected|dexterity_mod}@{selected|jack_bonus}]]
| Constitution, Constitution +@{selected|constitution_mod}@{selected|jack_bonus}=[[@{selected|d20}+@{selected|constitution_mod}@{selected|jack_bonus}]] - [[@{selected|d20}+@{selected|constitution_mod}@{selected|jack_bonus}]]
| Intelligence, Intelligence +@{selected|intelligence_mod}@{selected|jack_bonus}=[[@{selected|d20}+@{selected|intelligence_mod}@{selected|jack_bonus}]] - [[@{selected|d20}+@{selected|intelligence_mod}@{selected|jack_bonus}]]
| Wisdom, Wisdom +@{selected|wisdom_mod}@{selected|jack_bonus}=[[@{selected|d20}+@{selected|wisdom_mod}@{selected|jack_bonus}]] - [[@{selected|d20}+@{selected|wisdom_mod}@{selected|jack_bonus}]]
| Charisma, Charisma +@{selected|charisma_mod}@{selected|jack_bonus}=[[@{selected|d20}+@{selected|charisma_mod}@{selected|jack_bonus}]] - [[@{selected|d20}+@{selected|charisma_mod}@{selected|jack_bonus}]]
}}}
Roll Ability Check (all)
&{template:default} {{name=Ability Checks}} {{Strength = [[@{selected|d20}+@{selected|strength_mod}@{selected|jack_bonus}]] - [[@{selected|d20}+@{selected|strength_mod}@{selected|jack_bonus}]]}} {{Dexterity= [[@{selected|d20}+@{selected|dexterity_mod}@{selected|jack_bonus}]] - [[@{selected|d20}+@{selected|dexterity_mod}@{selected|jack_bonus}]]}} {{Constitution= [[@{selected|d20}+@{selected|constitution_mod}@{selected|jack_bonus}]] - [[@{selected|d20}+@{selected|constitution_mod}@{selected|jack_bonus}]]}} {{Intelligence= [[@{selected|d20}+@{selected|intelligence_mod}@{selected|jack_bonus}]] - [[@{selected|d20}+@{selected|intelligence_mod}@{selected|jack_bonus}]]}} {{Wisdom= [[@{selected|d20}+@{selected|wisdom_mod}@{selected|jack_bonus}]] - [[@{selected|d20}+@{selected|wisdom_mod}@{selected|jack_bonus}]]}} {{Charisma= [[@{selected|d20}+@{selected|charisma_mod}@{selected|jack_bonus}]] - [[@{selected|d20}+@{selected|charisma_mod}@{selected|jack_bonus}]]}}
Example
Roll Skills (prompt for 1)
@{selected|wtype}&{template:default} {{name=Skill Check}} {{?{Skill
| Acrobatics, Acrobatics =[[@{selected|d20}+[[(@{selected|acrobatics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_acrobatics}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|acrobatics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_acrobatics}*@{selected|npc})]]]]
| Animal Handling, Animal Handling =[[@{selected|d20}+[[(@{selected|animal_handling_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_animal_handling}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|animal_handling_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_animal_handling}*@{selected|npc})]]]]
| Arcana, Arcana=[[@{selected|d20}+[[(@{selected|arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_arcana}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_arcana}*@{selected|npc})]]]]
| Athletics, Athletics=[[@{selected|d20}+[[(@{selected|athletics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_athletics}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|athletics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_athletics}*@{selected|npc})]]]]
| Decpetion, Decpetion=[[@{selected|d20}+[[(@{selected|deception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_deception}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|deception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_deception}*@{selected|npc})]]]]
| History, History=[[@{selected|d20}+[[(@{selected|history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_history}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_history}*@{selected|npc})]]]]
| Insight, Insight=[[@{selected|d20}+[[(@{selected|insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_insight}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_insight}*@{selected|npc})]]]]
| Intimidation, Intimidation=[[@{selected|d20}+[[(@{selected|intimidation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_intimidation}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|intimidation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_intimidation}*@{selected|npc})]]]]
| Investigation, Investigation=[[@{selected|d20}+[[(@{selected|investigation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_investigation}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|investigation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_investigation}*@{selected|npc})]]]]
| Medicine, Medicine=[[@{selected|d20}+[[(@{selected|medicine_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_medicine}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|medicine_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_medicine}*@{selected|npc})]]]]
| Nature, Nature=[[@{selected|d20}+[[(@{selected|nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_nature}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_nature}*@{selected|npc})]]]]
| Perception, Perception=[[@{selected|d20}+[[(@{selected|perception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_perception}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|perception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_perception}*@{selected|npc})]]]]
| Performance, Performance=[[@{selected|d20}+[[(@{selected|performance_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_performance}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|performance_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_performance}*@{selected|npc})]]]]
| Persuasion, Persuasion=[[@{selected|d20}+[[(@{selected|persuasion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_persuasion}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|persuasion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_persuasion}*@{selected|npc})]]]]
| Religion, Religion=[[@{selected|d20}+[[(@{selected|religion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_religion}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|religion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_religion}*@{selected|npc})]]]]
| Sleight of Hand, Sleight of Hand=[[@{selected|d20}+[[(@{selected|sleight_of_hand_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_sleight_of_hand}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|sleight_of_hand_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_sleight_of_hand}*@{selected|npc})]]]]
| Stealth, Stealth=[[@{selected|d20}+[[(@{selected|stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_stealth}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_stealth}*@{selected|npc})]]]]
| Survival, Survival=[[@{selected|d20}+[[(@{selected|survival_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_survival}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|survival_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_survival}*@{selected|npc})]]]]
}}}
Roll Skills (all)
&{template:default} {{name= @{selected|character_name} Skills}} {{Acrobatics=[[@{selected|d20}+(@{selected|acrobatics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_acrobatics}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|acrobatics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_acrobatics}*@{selected|npc})]]}} {{Animal Handling=[[@{selected|d20}+(@{selected|animal_handling_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_animal_handling}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|animal_handling_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_animal_handling}*@{selected|npc})]]}} {{Arcana=[[@{selected|d20}+(@{selected|arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_arcana}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_arcana}*@{selected|npc})]]}} {{Athletics=[[@{selected|d20}+(@{selected|athletics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_athletics}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|athletics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_athletics}*@{selected|npc})]]}} {{Deception=[[@{selected|d20}+(@{selected|deception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_deception}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|deception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_deception}*@{selected|npc})]]}} {{History=[[@{selected|d20}+(@{selected|history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_history}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_history}*@{selected|npc})]]}} {{Insight=[[@{selected|d20}+(@{selected|insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_insight}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_insight}*@{selected|npc})]]}} {{Intimidation=[[@{selected|d20}+(@{selected|intimidation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_intimidation}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|intimidation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_intimidation}*@{selected|npc})]]}} {{Investigation=[[@{selected|d20}+(@{selected|investigation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_investigation}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|investigation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_investigation}*@{selected|npc})]]}} {{Medicine=[[@{selected|d20}+(@{selected|medicine_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_medicine}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|medicine_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_medicine}*@{selected|npc})]]}} {{Nature=[[@{selected|d20}+(@{selected|nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_nature}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_nature}*@{selected|npc})]]}} {{Perception=[[@{selected|d20}+(@{selected|perception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_perception}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|perception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_perception}*@{selected|npc})]]}} {{Performance=[[@{selected|d20}+(@{selected|performance_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_performance}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|performance_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_performance}*@{selected|npc})]]}} {{Persuasion=[[@{selected|d20}+(@{selected|persuasion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_persuasion}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|persuasion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_persuasion}*@{selected|npc})]]}} {{Religion=[[@{selected|d20}+(@{selected|religion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_religion}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|religion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_religion}*@{selected|npc})]]}} {{Sleight of Hand=[[@{selected|d20}+(@{selected|sleight_of_hand_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_sleight_of_hand}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|sleight_of_hand_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_sleight_of_hand}*@{selected|npc})]]}} {{Stealth=[[@{selected|d20}+(@{selected|stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_stealth}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_stealth}*@{selected|npc})]]}} {{Survival=[[@{selected|d20}+(@{selected|survival_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_survival}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|survival_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_survival}*@{selected|npc})]]}}
Example
Roll Saving Throws (prompt)
@{selected|wtype}&{template:default} {{name=Saving Throw for @{selected|character_name}}} {{?{Saving Throw
| Strength, Strength= [[@{selected|d20}+[[(@{selected|strength_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_str_save}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|strength_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_str_save}*@{selected|npc})]]]]
| Dexterity, Dexterity= [[@{selected|d20}+[[(@{selected|dexterity_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_dex_save}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|dexterity_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_dex_save}*@{selected|npc})]]]]
| Constitution, Constitution= [[@{selected|d20}+[[(@{selected|constitution_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_con_save}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|constitution_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_con_save}*@{selected|npc})]]]]
| Intelligence, Intelligence= [[@{selected|d20}+[[(@{selected|intelligence_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_int_save}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|intelligence_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_int_save}*@{selected|npc})]]]]
| Wisdom, Wisdom= [[@{selected|d20}+[[(@{selected|wisdom_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_wis_save}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|wisdom_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_wis_save}*@{selected|npc})]]]]
| Charisma, Charisma= [[@{selected|d20}+[[(@{selected|charisma_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_cha_save}*@{selected|npc})]]]] - [[@{selected|d20}+[[(@{selected|charisma_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_cha_save}*@{selected|npc})]]]]
}}}
Roll Saving Throws (all)
&{template:default} {{name= @{selected|character_name} Saving Throws}} {{Str=[[@{selected|d20}+(@{selected|strength_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_str_save}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|strength_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_str_save}*@{selected|npc})]]}} {{Dex=[[@{selected|d20}+(@{selected|dexterity_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_dex_save}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|dexterity_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_dex_save}*@{selected|npc})]]}} {{Con=[[@{selected|d20}+(@{selected|constitution_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_con_save}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|constitution_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_con_save}*@{selected|npc})]]}} {{Int=[[@{selected|d20}+(@{selected|intelligence_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_int_save}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|intelligence_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_int_save}*@{selected|npc})]]}} {{Wis=[[@{selected|d20}+(@{selected|wisdom_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_wis_save}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|wisdom_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_wis_save}*@{selected|npc})]]}} {{Cha=[[@{selected|d20}+(@{selected|charisma_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_cha_save}*@{selected|npc})]] | [[@{selected|d20}+(@{selected|charisma_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_cha_save}*@{selected|npc})]]}}
Example
Show Miniblock. This will roll the HD in case you want to generate health for your creatures.
&{template:default} {{name=Stats}} {{Armor Class= @{selected|npc_AC} (@{selected|npc_actype})}} {{Hit Dice= @{selected|npc_hpformula} | [[@{selected|npc_hpformula}]]}} {{Speed= @{selected|npc_speed}}} {{Senses=@{selected|npc_senses}}}
Example
Show Spellbook (extendible). These are clickable. Make sure you load up your token by dragging spells from the Compendium to their statblock or character sheet.
&{template:default}{{name=@{selected|character_name} Spellcasting
}}{{ Spell DC @{selected|spell_save_dc} = @{selected|spell_attack_bonus} to hit with spell attacks
}}{{ Cantrips = [@{selected|repeating_spell-cantrip_$0_spellname}](~selected|repeating_spell-cantrip_$0_spell)
}}{{ 1st (SLOTS) = [@{selected|repeating_spell-1_$0_spellname}](~selected|repeating_spell-1_$0_spell)
}}{{ 2nd (SLOTS) = [@{selected|repeating_spell-2_$0_spellname}](~selected|repeating_spell-2_$0_spell)
}}{{ 3rd (SLOTS) = [@{selected|repeating_spell-3_$0_spellname}](~selected|repeating_spell-3_$0_spell)
}}
Example
It's recommended to use the following as Token Actions. You can increment the $0 variable to reference additional features. Remember that Multiattack is an action, not a trait.
NPC Action
%{selected|repeating_npcaction_$0_npc_action}
NPC Traits
@{selected|wtype}&{template:npcaction} {{name=@{selected|npc_name}}} {{rname=@{selected|repeating_npctrait_$0_name}}} {{description=@{selected|repeating_npctrait_$0_desc}}}
NPC Reaction
@{selected|wtype}&{template:npcaction} {{name=@{selected|npc_name}}} {{rname=@{selected|repeating_npcreaction_$0_name}}} {{description=@{selected|repeating_npcreaction_$0_desc} }}
Example
NPC Action Table. These are clickable and roll dice as shown above.
@{selected|wtype}&{template:default}{{name=@{selected|character_name} Actions}} {{ Actions
=[@{selected|repeating_npcaction_$0_name}](~selected|repeating_npcaction_$0_npc_action)
}}
Example
@{selected|wtype}&{template:npcaction} {{rname=@{selected|character_name}}} {{name=Actions}} {{description=[@{selected|repeating_npcaction_$0_name}](~selected|repeating_npcaction_$0_npc_action)}}
Example
NPC Perception
@{selected|wtype}&{template:npc} {{name=@{selected|npc_name}}} {{rname=Perception}} {{mod=@{selected|npc_perception}}} {{r1=[[@{selected|d20}+@{selected|npc_perception}]]}} @{selected|rtype}+@{selected|npc_perception}]]}}
Minionify (target). Sets up bars, hides the name, and shows a health bar for the DM only.
!token-mod {{
--off showname showplayers_bar3
--on showplayers_name
--set bar2_value|@{selected|npc_ac} bar3_value|@{selected|hp|max} bar3_max|@{selected|hp|max} bar3_link|
--set layers|objects
}}
Reveal NPC (target). Same as above but reveals the name to players.
!token-mod {{
--on showname showplayers_name showplayers_bar3
--set bar2_link|@{selected|npc_ac} bar2_link|
--set bar3_value|@{selected|hp|max} bar3_max|@{selected|hp|max} bar3_link|
--set layers|objects
}}
Set PC token. This ensures all players can see name and health, and gives everyone a quick reference to Level, AC, and HP. HP is displayed on bar because bar 3 stays inside the token's square.
!token-mod {{
--on showname showplayers_name showplayers_bar1 showplayers_bar2 showplayers_bar3
--on showplayers_aura1 showplayers_aura2
--set bar1_link|level bar2_link|ac bar3_link|hp
}}
Show/Hide Name
!token-mod --flip showname
Reset Token
!token-mod {{
--set bar1_link| bar2_link| bar3_link|
--set bar1_value| bar2_value| bar3_value|
--set bar1_max| bar2_max| bar3_max|
--set tint_color|transparent layer|objects
--on showname showplayers_name showplayers_aura1 showplayers_aura2
--off light_otherplayers light_hassight
--set statusmarkers|=blue|-blue
}}
Save as default. Once you set up token macros and run the minionify macro on a creature token, you can prevent the need from setting it up again by saving a token as the default for that character.
!token-mod --set defaulttoken
With the exception of Dead, these are all toggles. They can be run from chat by typing #<macro_name>
with a token selected, or set up into a prompt or table of macros (see Action Table) instead.
Concentration
!token-mod --set statusmarkers|!overdrive
Prone
!token-mod --set statusmarkers|!back-pain
Grappled
!token-mod --set statusmarkers|!fist
Restrained
!token-mod --set statusmarkers|!fishing-net
Dying
!token-mod --set statusmarkers|!stopwatch
Dead. Removes all other status markers.
!token-mod --set statusmarkers|=dead
Sorry, I can't really help. These macros are for working with NPCs.