Created
November 15, 2015 18:47
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import pygame | |
BLACK = (0,0,0) | |
RED = (255, 0, 0) | |
screen = pygame.display.set_mode([450, 600]) | |
another_loop = True | |
clock = pygame.time.Clock() | |
while another_loop: | |
# --- Basic Event Processing | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
another_loop = False | |
# Every loop we will wipe the screen and redraw images | |
screen.fill(BLACK) | |
#Draw the new screen here: | |
pygame.draw.circle(screen, RED, (50, 50), 30) | |
#This sets the frames per second | |
clock.tick(60) | |
#This puts the new stuff you've drawn on screen | |
pygame.display.flip() | |
#When we've left the while loop exit pygame | |
pygame.quit() |
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