Created
November 16, 2015 00:33
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import pygame | |
import random | |
BLACK = (0,0,0) | |
RED = (255, 0, 0) #These tuples are RGB by the way | |
WHITE = (255, 255, 255) | |
pygame.init() | |
WIDTH = 450 | |
HEIGHT = 600 | |
screen = pygame.display.set_mode([WIDTH, HEIGHT]) | |
another_loop = True | |
clock = pygame.time.Clock() | |
sprite = pygame.image.load("bwclear1.gif") #load an image (blit it onto screen later) | |
sound = pygame.mixer.Sound('laser.wav') | |
while another_loop: | |
# --- Basic Event Processing | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
another_loop = False | |
if event.type == pygame.MOUSEBUTTONDOWN: | |
sound.play() | |
# Every loop we will wipe the screen and redraw images | |
screen.fill(BLACK) | |
screen.blit(sprite, pygame.mouse.get_pos()) | |
#This sets the frames per second | |
clock.tick(60) | |
#This puts the new stuff you've drawn on screen | |
pygame.display.flip() | |
#When we've left the while loop exit pygame | |
pygame.quit() |
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