Created
          December 16, 2014 13:21 
        
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    Functional c# Gilded Rose
  
        
  
    
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  | using System; | |
| using System.Collections.Generic; | |
| namespace GildedRose | |
| { | |
| public class GildedRose | |
| { | |
| private static readonly Dictionary<string, Action<Item>> Products = new Dictionary<string, Action<Item>> | |
| { | |
| {"Aged Brie", Product.Adjust(Adjusters.QualityAdjustedBy(1))}, | |
| {"Backstage passes to a TAFKAL80ETC concert", Product.Adjust(Adjusters.Backstage)}, | |
| {"Sulfuras, Hand of Ragnaros", Product.NoAdjustment}, | |
| {"Conjured Mana Cake", Product.Adjust(Adjusters.QualityAdjustedBy(-2))}, | |
| {"NORMAL ITEM", Product.Adjust(Adjusters.QualityAdjustedBy(-1))} | |
| }; | |
| public static void UpdateQuality(List<Item> items) | |
| { | |
| items.ForEach(q => Products[q.Name](q)); | |
| } | |
| } | |
| public class Product | |
| { | |
| public static Action<Item> Adjust(Func<Item, int> adjustment) | |
| { | |
| return item => { | |
| item.SellIn = item.SellIn - 1; | |
| item.Quality = item.Quality + adjustment(item); | |
| item.Quality = Math.Max(item.Quality, 0); | |
| item.Quality = Math.Min(item.Quality, 50); | |
| }; | |
| } | |
| public static Action<Item> NoAdjustment = item => {}; | |
| } | |
| public class Adjusters | |
| { | |
| public static int Backstage(Item item) | |
| { | |
| if (item.SellIn < 0) | |
| return -item.Quality; | |
| if (item.SellIn < 5) | |
| return +3; | |
| if (item.SellIn < 10) | |
| return +2; | |
| return +1; | |
| } | |
| public static Func<Item, int> QualityAdjustedBy(int adjustment) | |
| { | |
| return item => item.SellIn < 0 ? adjustment * 2 : adjustment; | |
| } | |
| } | |
| } | 
  
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