Created
December 31, 2014 12:33
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wrap: function (x, min, max){ | |
return x < 0 ? max + x : min | |
}, | |
get_neighbour:function(x, y) { | |
if (g.grid[x] && g.grid[x][y]){ | |
return g.grid[x][y].state | |
} else // else the number is out of bounds{ | |
x = g.func.wrap(x, 0, 500); | |
y = g.func.wrap(y, 0, 500); | |
return g.grid[x][y].state | |
} | |
}, | |
check_neighbours: function(){ | |
for (var x = 0; x < g.canvas.width +10; x += 10) { | |
for (var y = 0; y < g.canvas.height +10; y +=10) { | |
g.grid[x][y].neighbours = 0 | |
if (g.func.get_neighbour(x, y-10)){ | |
g.grid[x][y].neighbours += 1; | |
}; | |
if (g.func.get_neighbour(x, y+10)){ | |
g.grid[x][y].neighbours += 1; | |
}; | |
if (g.func.get_neighbour(x-10, y)){ | |
g.grid[x][y].neighbours += 1; | |
}; | |
if (g.func.get_neighbour(x+10, y)){ | |
g.grid[x][y].neighbours += 1; | |
}; | |
if (g.func.get_neighbour(x-10, y-10)){ | |
g.grid[x][y].neighbours += 1; | |
}; | |
if (g.func.get_neighbour(x+10, y+10)){ | |
g.grid[x][y].neighbours += 1; | |
}; | |
if (g.func.get_neighbour(x+10, y-10)){ | |
g.grid[x][y].neighbours += 1; | |
}; | |
if (g.func.get_neighbour(x-10, y+10)){ | |
g.grid[x][y].neighbours += 1; | |
}; | |
} | |
} | |
}, | |
set_state: function(){ | |
// for x in xrange(canvas.width -1, 10) | |
for (var x = 0; x < g.canvas.width +10; x += 10) { | |
// for y in xrange(canvas.height -1, 10) | |
for (var y = 0; y < g.canvas.height +10; y +=10) { | |
if (g.grid[x][y].state) { | |
if (g.grid[x][y].neighbours < 2){ | |
g.grid[x][y].state = false; | |
g.grid[x][y].age = 0; | |
} | |
else if (g.grid[x][y].neighbours in [2, 3]){ | |
g.grid[x][y].state = true; | |
} | |
else if (g.grid[x][y].neighbours > 3){ | |
g.grid[x][y].state = false; | |
g.grid[x][y].age = 0; | |
} | |
} | |
else if (!g.grid[x][y].state){ | |
if (g.grid[x][y].neighbours === 3){ | |
g.grid[x][y].state = true; | |
} | |
else{ | |
g.grid[x][y].state = false; | |
g.grid[x][y].age = 0; | |
} | |
} | |
} | |
} | |
} | |
}, |
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