I hereby claim:
- I am angryant on github.
- I am angryant (https://keybase.io/angryant) on keybase.
- I have a public key ASD8ySmPVOXxJ6-08vcEIoK2yFrxwh6eUfa6DgVY6EuKSwo
To claim this, I am signing this object:
| #!/usr/bin/env bash | |
| set -euo pipefail | |
| serviceName="home-assistant.service" | |
| startTime=$(systemctl show -p ActiveEnterTimestamp "$serviceName") | |
| startTime=$(echo $startTime | awk '{print $2 $3}') | |
| echo "Missing modules reported since $serviceName start at $startTime:" |
| #!/bin/bash | |
| # Copyright (c) 2012-2015 Germar Reitze | |
| # Mount/unmount implementation 2019 Emil "AngryAnt" Johansen | |
| # | |
| # This program is free software; you can redistribute it and/or modify | |
| # it under the terms of the GNU General Public License as published by | |
| # the Free Software Foundation; either version 2 of the License, or | |
| # (at your option) any later version. | |
| # | |
| # This program is distributed in the hope that it will be useful, |
| // | |
| // main.swift | |
| // Jerboa | |
| // | |
| // Created by Emil Johansen on 19/01/2019. | |
| // Copyright © 2019 AngryAnt. All rights reserved. | |
| // | |
| // https://en.wikipedia.org/wiki/Jerboa | |
| // |
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditorInternal; | |
| using UnityEngine.Events; | |
| using System.Reflection; | |
| namespace Test | |
| { | |
| [CustomPropertyDrawer (typeof (UnityEventBase), true)] |
| using UnityEngine; | |
| public class CoreCharacterInstance : MonoBehaviour | |
| { | |
| [SerializeField] CoreCharacter m_CoreCharacter; | |
| [SerializeField] Character m_Character; | |
| void Reset () |
I hereby claim:
To claim this, I am signing this object:
| using UnityEngine; | |
| using UnityEditor; | |
| public class MoveComponentContext | |
| { | |
| enum Destination | |
| { | |
| Top, | |
| Bottom |
| using UnityEngine; | |
| using Behave.Runtime; | |
| using Library = BLYourLibraryName; | |
| using Tree = Behave.Runtime.Tree; | |
| public interface IActionClass | |
| { | |
| bool OnForward (Tree sender); | |
| BehaveResult Init (Tree sender); |
| const int | |
| kPreLevelScenes = 2, // Number of scenes before the first level (splash, menu, etc.) | |
| kPostLevelScenes = 0; // Number of scenes after last level (score, credits, whatever) | |
| const string kLevelScorePrefix = "Score for level "; | |
| // ... | |
| void OnLevelBeat () | |
| { | |
| if (Application.loadedLevel < Application.levelCount - kPostLevelScenes - 1) |
| //#define DEBUG_THREADING | |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Threading; | |
| using System.Reflection; | |
| public delegate IEnumerator MonitorCoroutine<T> (CoroutineData<T> data); |