Created
January 2, 2015 13:51
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Explosion animation using Spritesheets in PyGame. More Details :- http://www.rawcoders.com/Thread-Python-Explosion-animation-using-Spritesheets-in-PyGame
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| #! /usr/bin/env python | |
| import sys | |
| import pygame | |
| from pygame.constants import QUIT, K_ESCAPE, KEYDOWN | |
| def sprite( w, h ): | |
| animation_frames = [] | |
| timer = pygame.time.Clock() | |
| screen = pygame.display.set_mode( ( 200, 200 ), 0, 32 ) | |
| image = pygame.image.load( "BombExploding.png" ).convert_alpha() | |
| width, height = image.get_size() | |
| for i in range( int( width / w ) ): | |
| animation_frames.append( image.subsurface( ( i * w, 0, w, h ) ) ) | |
| counter = 0 | |
| while True: | |
| for evt in pygame.event.get(): | |
| if evt.type == QUIT or ( evt.type == KEYDOWN and evt.key == K_ESCAPE ) : | |
| sys.exit() | |
| screen.fill( ( 27, 27, 27 ) ) | |
| screen.blit( animation_frames[counter], ( 90, 60 ) ) | |
| counter = ( counter + 1 ) % 13 | |
| pygame.display.update() | |
| timer.tick( 10 ) | |
| if __name__ == "__main__": | |
| sprite( 32, 64 ) |
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