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October 7, 2015 20:07
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package lesson3; | |
import java.awt.Color; | |
import java.awt.Dimension; | |
import java.awt.Graphics; | |
import javax.swing.JFrame; | |
import javax.swing.JPanel; | |
import javax.swing.WindowConstants; | |
/** | |
* @version 3.0 | |
*/ | |
public class Tanks extends JPanel { | |
final boolean COLORDED_MODE = false; | |
final int BF_WIDTH = 576; | |
final int BF_HEIGHT = 576; | |
// 1 - top, 2 - bottom, 3 - left, 4 - right | |
int tankDirection = 1; | |
int tankX = 128; | |
int tankY = 512; | |
int bulletX = -100; | |
int bulletY = -100; | |
int speed = 10; | |
int bulletSpeed = 5; | |
String[][] battleField = { | |
{"B", " ", "B", "B", "B", " ", "B", "B", "B"}, | |
{"B", " ", " ", " ", " ", " ", " ", " ", "B"}, | |
{"B", "B", " ", " ", "B", " ", " ", "B", " "}, | |
{"B", " ", "B", " ", " ", " ", "B", " ", "B"}, | |
{"B", " ", "B", " ", " ", "B", " ", " ", "B"}, | |
{" ", " ", " ", "B", " ", "B", " ", "B", "B"}, | |
{"B", "B", " ", " ", " ", " ", " ", "B", "B"}, | |
{" ", " ", " ", "B", "B", "B", " ", " ", "B"}, | |
{"B", " ", "B", "B", " ", " ", " ", " ", "B"}}; | |
/** | |
* Write your code here. | |
*/ | |
void runTheGame() throws Exception { | |
fire(); | |
} | |
void initTanks() { | |
int[] randomQuadrant = getRandomQuadrant(); | |
while (battleField[randomQuadrant[1]][randomQuadrant[0]].equals("B")) { | |
randomQuadrant = getRandomQuadrant(); | |
} | |
tankX = randomQuadrant[0] * 64; | |
tankY = randomQuadrant[1] * 64; | |
} | |
int[] getRandomQuadrant() { | |
int[] randomNumbers = getRandomNumbers(); | |
for (int i = 0; i < randomNumbers.length; i++) { | |
if (randomNumbers[i] > 8) { | |
randomNumbers[i] = randomNumbers[i] - 1; | |
} | |
} | |
return randomNumbers; | |
} | |
boolean processInterception() { | |
if (isOnTheField()) { | |
if (removeBrick(false)) { | |
bulletX = -100; | |
bulletY = -100; | |
} | |
return false; | |
} | |
return true; | |
} | |
boolean isOnTheField() { | |
if ((bulletX > 0 && bulletX < 575) && (bulletY > 0 && bulletY < 575)) { | |
return true; | |
} | |
return false; | |
} | |
boolean removeBrick(boolean removeType) { | |
String quadrant; | |
if (removeType) { | |
quadrant = getQuadrant(tankX, tankY); | |
} | |
else quadrant = getQuadrant(bulletX, bulletY); | |
int i = Integer.parseInt(quadrant.substring(0, quadrant.indexOf("_"))); | |
int j = Integer.parseInt(quadrant.substring(quadrant.indexOf("_") + 1, quadrant.length())); | |
if (battleField[i][j] == "B") { | |
battleField[i][j] = " "; | |
repaint(); | |
return true; | |
} | |
return false; | |
} | |
String getQuadrant(int v, int h) { | |
int x = v / 64; | |
int y = h / 64; | |
return y + "_" + x; | |
} | |
void fire() throws InterruptedException { | |
bulletX = tankX + 25; | |
bulletY = tankY + 25; | |
while (isOnTheField()) { | |
runBullet(); | |
} | |
} | |
void runBullet() throws InterruptedException { | |
for (int i = 0; i < 64; ) { | |
if (tankDirection == 1) { | |
bulletY -= 1; | |
} | |
else if (tankDirection == 2) { | |
bulletY += 1; | |
} | |
else if (tankDirection == 3) { | |
bulletX -= 1; | |
} | |
else if (tankDirection == 4) { | |
bulletX += 1; | |
} | |
processInterception(); | |
repaint(); | |
Thread.sleep(bulletSpeed); | |
break; | |
} | |
} | |
String getQuadrantXY(int v, int h) { | |
return (v - 1) * 64 + "_" + (h - 1) * 64; | |
} | |
void move(int direction) throws Exception { | |
repaint(); | |
Thread.sleep(speed); | |
turn(direction); | |
moveTank(); | |
} | |
void moveTank() throws InterruptedException { | |
for (int i = 0; i < 64; i++) { | |
if (tankDirection == 1) { | |
if (tankY !=0) { | |
tankY -= 1; | |
} | |
else System.out.println("Wrong direction"); | |
} | |
else if (tankDirection == 2) { | |
if (tankY != 512) { | |
tankY += 1; | |
} | |
else System.out.println("Wrong direction"); | |
} | |
else if (tankDirection == 3) { | |
if (tankX != 0) { | |
tankX -= 1; | |
} | |
else System.out.println("Wrong direction"); | |
} | |
else if (tankDirection == 4) { | |
if (tankX != 512) { | |
tankX += 1; | |
} | |
else System.out.println("Wrong direction"); | |
} | |
repaint(); | |
Thread.sleep(speed); | |
} | |
removeBrick(true); | |
System.out.println(tankY + "_" + tankX); | |
} | |
void turn(int direction) { | |
tankDirection = direction; | |
} | |
void moveRandom() throws InterruptedException { | |
while (true) { | |
int direction = getRandomDirection(); | |
repaint(); | |
Thread.sleep(speed); | |
if (direction == 1) { | |
if (tankY !=0) { | |
tankY -= 64; | |
repaint(); | |
System.out.println("Up: " + tankX + "_" + tankY); | |
Thread.sleep(speed * 2); | |
} | |
else System.out.println("Wrong direction"); | |
} | |
else if (direction == 2) { | |
if (tankY != 512) { | |
tankY += 64; | |
repaint(); | |
System.out.println("Down: " + tankX + "_" + tankY); | |
Thread.sleep(speed * 2); | |
} | |
else System.out.println("Wrong direction"); | |
} | |
else if (direction == 3) { | |
if (tankX != 0) { | |
tankX -= 64; | |
repaint(); | |
System.out.println("Left: " + tankX + "_" + tankY); | |
Thread.sleep(speed * 2); | |
} | |
else System.out.println("Wrong direction"); | |
} | |
else if (direction == 4) { | |
if (tankX != 512) { | |
tankX += 64; | |
repaint(); | |
System.out.println("Right: " + tankX + "_" + tankY); | |
Thread.sleep(speed * 2); | |
} | |
else System.out.println("Wrong direction"); | |
} | |
} | |
} | |
int getRandomDirection(){ | |
int direction = 0; | |
int[] randomNumbers = getRandomNumbers(); | |
int randNumInt1 = randomNumbers[0]; | |
int randNumInt2 = randomNumbers[1]; | |
if (randNumInt1 > randNumInt2) { | |
if (randNumInt1 % 2 == 0) { | |
direction = 1; | |
} | |
else { | |
direction = 2; | |
} | |
} | |
else { | |
if (randNumInt2 % 2 == 0) { | |
direction = 3; | |
} | |
else { | |
direction = 4; | |
} | |
} | |
return direction; | |
} | |
int[] getRandomNumbers() { | |
String randNum = String.valueOf(System.currentTimeMillis()); | |
String randNum1 = randNum.substring(randNum.length()-1); | |
String randNum2 = randNum.substring(randNum.length()-2, randNum.length()-1); | |
int randNumInt1 = Integer.parseInt(randNum1); | |
int randNumInt2 = Integer.parseInt(randNum2); | |
int[] randomNumbers = {randNumInt1, randNumInt2}; | |
return randomNumbers; | |
} | |
void moveToQuadrant(int v, int h) throws Exception { | |
repaint(); | |
Thread.sleep(speed); | |
String quadrant = getQuadrant(v, h); | |
int lineIndex = quadrant.indexOf("_"); | |
int tankXNew = 64 * Integer.parseInt(quadrant.substring(0, lineIndex)); | |
int tankYNew = 64 * Integer.parseInt(quadrant.substring(lineIndex+1)); | |
if ((tankXNew - tankX) > 0) { | |
int steps = (tankXNew - tankX) / 64; | |
for (int step = 0; step < steps; step++) { | |
move(4); | |
} | |
} | |
else if ((tankXNew - tankX) < 0) { | |
int steps = Math.abs((tankXNew - tankX) / 64); | |
for (int step = 0; step < steps; step ++) { | |
move(3); | |
} | |
} | |
if ((tankYNew - tankY) > 0) { | |
int steps = (tankYNew - tankY) / 64; | |
for (int step = 0; step < steps; step++) { | |
move(2); | |
} | |
} | |
else if ((tankYNew - tankY) < 0) { | |
int steps = Math.abs((tankY - tankYNew) / 64); | |
for (int step = 0; step < steps; step ++) { | |
move(1); | |
} | |
} | |
} | |
void clean() throws Exception { | |
turn(3); | |
while (isEmptyX()) { | |
fire(); | |
} | |
moveToQuadrant(tankY, 0); | |
turn(1); | |
while (isEmptyY()) { | |
fire(); | |
} | |
moveToQuadrant(0, 0); | |
turn(4); | |
while (isEmptyX()) { | |
fire(); | |
} | |
for (int i = 0; i < battleField.length; i++) { | |
moveToQuadrant(0, i * 64); | |
turn(2); | |
while (isEmptyY()) { | |
fire(); | |
} | |
} | |
} | |
boolean isEmptyY() { | |
int index = tankX / 64; | |
int firstPoint = 0; | |
int endPoint = tankY / 64; | |
if (tankDirection == 2) { | |
firstPoint = tankY / 64; | |
endPoint = battleField[index].length; | |
} | |
for (int i = firstPoint; i < endPoint; i++) { | |
if (battleField[i][index] == "B") { | |
return true; | |
} | |
} | |
return false; | |
} | |
boolean isEmptyX() { | |
int index = tankY / 64; | |
int firstPoint = 0; | |
int endPoint = tankX / 64; | |
if (tankDirection == 4) { | |
firstPoint = tankX / 64; | |
endPoint = battleField[index].length; | |
} | |
for (int i = firstPoint; i < endPoint; i++) { | |
if (battleField[index][i] == "B") { | |
return true; | |
} | |
} | |
return false; | |
} | |
// Magic bellow. Do not worry about this now, you will understand everything in this course. | |
// Please concentrate on your tasks only. | |
public static void main(String[] args) throws Exception { | |
Tanks bf = new Tanks(); | |
bf.initTanks(); | |
bf.clean(); | |
} | |
public Tanks() throws Exception { | |
JFrame frame = new JFrame("BATTLE FIELD, DAY 2"); | |
frame.setLocation(750, 150); | |
frame.setMinimumSize(new Dimension(BF_WIDTH, BF_HEIGHT + 22)); | |
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); | |
frame.getContentPane().add(this); | |
frame.pack(); | |
frame.setVisible(true); | |
} | |
@Override | |
protected void paintComponent(Graphics g) { | |
super.paintComponent(g); | |
int i = 0; | |
Color cc; | |
for (int v = 0; v < 9; v++) { | |
for (int h = 0; h < 9; h++) { | |
if (COLORDED_MODE) { | |
if (i % 2 == 0) { | |
cc = new Color(252, 241, 177); | |
} else { | |
cc = new Color(233, 243, 255); | |
} | |
} else { | |
cc = new Color(180, 180, 180); | |
} | |
i++; | |
g.setColor(cc); | |
g.fillRect(h * 64, v * 64, 64, 64); | |
} | |
} | |
for (int j = 0; j < battleField.length; j++) { | |
for (int k = 0; k < battleField.length; k++) { | |
if (battleField[j][k].equals("B")) { | |
String coordinates = getQuadrantXY(j + 1, k + 1); | |
int separator = coordinates.indexOf("_"); | |
int y = Integer.parseInt(coordinates.substring(0, separator)); | |
int x = Integer.parseInt(coordinates.substring(separator + 1)); | |
g.setColor(new Color(0, 0, 255)); | |
g.fillRect(x, y, 64, 64); | |
} | |
} | |
} | |
g.setColor(new Color(255, 0, 0)); | |
g.fillRect(tankX, tankY, 64, 64); | |
g.setColor(new Color(0, 255, 0)); | |
if (tankDirection == 1) { | |
g.fillRect(tankX + 20, tankY, 24, 34); | |
} else if (tankDirection == 2) { | |
g.fillRect(tankX + 20, tankY + 30, 24, 34); | |
} else if (tankDirection == 3) { | |
g.fillRect(tankX, tankY + 20, 34, 24); | |
} else { | |
g.fillRect(tankX + 30, tankY + 20, 34, 24); | |
} | |
g.setColor(new Color(255, 255, 0)); | |
g.fillRect(bulletX, bulletY, 14, 14); | |
} | |
} |
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