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// this one-line script changes which window flavor is used on the title screen | |
// it will not affect the flavor highlighted by default, use jtolmar's "File Menu Rewrite & Difficulty Selection" script if that's what you want | |
// change this to the number corresponding to the flavor's filename in the WindowGraphics folder *PLUS ONE* | |
// for example, if you haven't changed the graphics, [01] is Windows2_0.png (plain) and [03] is Windows2_2.png (strawberry) | |
// this skips the dead palette, however, so [06] is style 6 (plain) | |
// anything outside of [01]-[06] will cause the palette to be glitched | |
ROM[0xC1EE25] = "[03]" |
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// Changes where the ROM boots to immediately after resetting, skipping the logos (Nintendo, Ape, Hal) | |
// You can use this to start at the gas station logo, title screen and more | |
// By default, this script only skips the logo and starts at the gas station | |
// If you want to change this, read on | |
define LOGOS = "[00]" // shows the 3 logos, this is the option in the vanilla rom | |
define GAS_STATION = "[01]" // the gas station and its fade-in | |
define EARTHBOUND_LOGO = "[02]" // animated "EarthBound" text | |
define ATTRACT_MODE = "[03]" // what happens if you don't press anything | |
// (04-0A are skipped as they are just different sections of attract mode, which don't load correctly) |