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Tinkers' Construct IMC
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/* This first part adds Seared Stone as a material. Toolparts and tool graphics are created automatically by color */ | |
NBTTagCompound tag = new NBTTagCompound(); | |
tag.setInteger("Id", 50); // Unique material ID. Reseved IDs: 0-40 Tinker, 41-45 Iguana Tinker Tweaks, 100-200 ExtraTiC | |
tag.setString("Name", "Seared Stone"); // Unique material name | |
tag.setInteger("HarvestLevel", 3); // diamond level | |
tag.setInteger("Durability", 100); | |
tag.setInteger("MiningSpeed", 100); | |
tag.setInteger("Attack", 0); // optional | |
tag.setFloat("HandleModifier", 0.1f); | |
tag.setInteger("Reinforced", 0); // optional | |
tag.setFloat("Stonebound", 0); // optional, cannot be used if jagged | |
//tag.setFloat("Jagged", 0); // optional, cannot be used if stonebound | |
tag.setString("Style", EnumChatFormatting.RED.toString()); // optional, color of the material text | |
tag.setInteger("Color", 255 << 24 | 45 << 16 | 45 << 8 | 40); // argb | |
/* SINCE 1.8.2 - bow and arrow stats | |
* for bow and arrow stats, best compare to other materials to find good values | |
*/ | |
// additional stats for bows | |
tag.setInteger("Bow_DrawSpeed", 100); // the higher the longer it takes to draw the bow | |
tag.setFloat("Bow_ProjectileSpeed", 1.0f); // the higher the faster the projectile goes | |
// additional stats for arrows | |
tag.setFloat("Projectile_Mass", 2.0f); | |
tag.setFloat("Projectile_Fragility", 0.9f); // This is a multiplier to the shafts break-chance | |
FMLInterModComms.sendMessage("TConstruct", "addMaterial", tag); | |
/* SINCE 1.8.3 - material mappings | |
* This maps an item to a material so it can be used for repairing etc. */ | |
tag = new NBTTagCompound(); | |
tag.setInteger("MaterialId", 50); | |
tag.setInteger("Value", 2); // 1 material ever 2 value. See PartMapping IMC | |
item = new NBTTagCompound(); | |
(new ItemStack(TinkerTools.materials, 1, 2)).writeToNBT(item); // seared brick item | |
tag.setTag("Item", item); | |
FMLInterModComms.sendMessage("TConstruct", "addMaterialItem", tag); | |
/* This part adds mappigs, so that you can convert items to toolparts in the Part Builder. | |
Stone Parts are used as the baseline for what exists */ | |
tag = new NBTTagCompound(); | |
tag.setInteger("MaterialId", 50); // output material id | |
NBTTagCompound item = new NBTTagCompound(); | |
(new ItemStack(TinkerSmeltery.smeltery, 1, 2)).writeToNBT(item); // seared brick block | |
tag.setTag("Item", item); | |
item = new NBTTagCompound(); | |
(new ItemStack(TinkerTools.materials, 1, 2)).writeToNBT(item); // seared brick item | |
tag.setTag("Shard", item); | |
// 1 value = 1 shard. So 1 blocks like stone usually have value 2. | |
// Seared Brick is the shard, the block consists of 4 bricks, therefore value 4 | |
tag.setInteger("Value", 4); | |
FMLInterModComms.sendMessage("TConstruct", "addPartBuilderMaterial", tag); | |
/* This part adds Smeltery casting. Give it a liquid, and which material to output. BAM toolpart casting. | |
Iron parts are used as the baseline for what exists. | |
Note that the Liquid has to exist. */ | |
tag = new NBTTagCompound(); | |
// liquid to use | |
tag.setString("FluidName", TinkerSmeltery.moltenStoneFluid.getName()); | |
// or this way, it's equal | |
(new FluidStack(TinkerSmeltery.moltenStoneFluid, 1)).writeToNBT(tag); // this also works, amount doesn't matter | |
tag.setInteger("MaterialId", 50); // output material id | |
FMLInterModComms.sendMessage("TConstruct", "addPartCastingMaterial", tag); | |
// Smeltery stuff since 1.7.1 | |
/* This part adds Smeltery melting. Give it an item, a block to render in the smeltery, the temperature required and the liquid to produce. | |
For reference: Iron has temperature 600, Stone has 800, Water has 20. | |
Melting duration is directly related to temperature required. */ | |
tag = new NBTTagCompound(); | |
// the item | |
item = new NBTTagCompound(); | |
(new ItemStack(TinkerTools.materials, 1, 2)).writeToNBT(item); // seared brick item | |
tag.setTag("Item", item); | |
// the block to render | |
item = new NBTTagCompound(); | |
(new ItemStack(TinkerSmeltery.smeltery, 1, 4)).writeToNBT(item); // seared stone block | |
tag.setTag("Block", item); | |
// liquid to produce. This time the amount DOES matter! | |
(new FluidStack(TinkerSmeltery.moltenStoneFluid, TConstruct.ingotLiquidValue/4)).writeToNBT(tag); // this also works | |
// the temperature required | |
tag.setInteger("Temperature", 850); | |
FMLInterModComms.sendMessage("TConstruct", "addSmelteryMelting", tag); | |
/* This part adds Smeltery fuel. Give it a fuel, how hot it is and how long it lasts. | |
The temperature determines WHAT it can melt (e.g. stone needs at least temperature 800) and how FAST it melts | |
The duration depends on how long one "portion" of fuel lasts. | |
For reference: Lava has a temperature of 1300 and a duration of 80 | |
The duration has to be divided through 20 to get the seconds. | |
One "portion" is 15mb. */ | |
tag = new NBTTagCompound(); | |
// fuel liquid. Amount doesn't matter if you use the fluidstack variant | |
tag.setString("FluidName", FluidRegistry.WATER.getName()); | |
// water is totally OP | |
tag.setInteger("Temperature", 9001); | |
// but also used up very quickly | |
tag.setInteger("Duration", 1); // this means 15 mb last 1 tick. Therefore 1 second of use drains 15*20 = 300mb water | |
FMLInterModComms.sendMessage("TConstruct", "addSmelteryFuel", tag); | |
/* SINCE 1.8.3 | |
This allows you to register your custom IEnergyContainerItems as a valid item for adding the Redstone Flux Modifier to your tool | |
you can add any item you like, just make sure that the item implements IEnergyContainerItem interface from the cofh/api/energy api */ | |
ItemStack battery = new ItemStack(ModItems.battery); | |
FMLInterModComms.sendMessage("TConstruct", "addFluxBattery", battery); |
Author
AnrDaemon
commented
Jan 11, 2024
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