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@AnsisMalins
Last active June 4, 2021 07:04
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Unity WebGL template that fills the viewport
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>%UNITY_WEB_NAME%</title>
<style>
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%;
display: block;
}
#unityContainer {
width: 100vw;
height: 100vh;
}
</style>
<script src="%UNITY_WEBGL_LOADER_URL%"></script>
<script>
var unityInstance = UnityLoader.instantiate("unityContainer", "%UNITY_WEBGL_BUILD_URL%", {
compatibilityCheck(unityInstance, onSuccess, onError) {
if (UnityLoader.SystemInfo.hasWebGL < 2)
unityInstance.popup("Your browser does not support WebGL 2.0", [{text: "OK", callback: onError}]);
else
onSuccess();
}
});
window.addEventListener("resize", function() {
var canvas = unityInstance.Module.canvas;
canvas.width = window.innerWidth * window.devicePixelRatio;
canvas.height = window.innerHeight * window.devicePixelRatio;
});
</script>
</head>
<body>
<div id="unityContainer"></div>
</body>
</html>
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