Created
September 27, 2020 20:47
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A custom property drawer for matrices
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using System; | |
using UnityEditor; | |
using UnityEngine; | |
[CustomPropertyDrawer(typeof(Matrix4x4))] | |
public sealed class Matrix4x4Drawer : PropertyDrawer | |
{ | |
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) | |
{ | |
return (EditorGUIUtility.singleLineHeight + 2) * 4 - 2; | |
} | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
float labelWidth = EditorGUIUtility.labelWidth; | |
float lineHeight = EditorGUIUtility.singleLineHeight; | |
float indent = EditorGUI.indentLevel * 14; | |
GUI.Label(new Rect(position.x + indent, position.y, labelWidth - indent, lineHeight), label); | |
float left = position.x + labelWidth; | |
float width = (position.width - labelWidth) / 4; | |
for (int y = 0; y < 4; y++) | |
{ | |
for (int x = 0; x < 4; x++) | |
{ | |
property.Next(true); | |
// The math here probably could be simplified. I wanted to make sure the gaps between the | |
// columns are exactly 2 pixels at all times. Because aesthetics. | |
float x0 = Mathf.Round(left + width * x) + 2; | |
float x1 = Mathf.Round(left + width * (x + 1)); | |
var rect = new Rect(x0 - 15, position.y + y * (lineHeight + 2), x1 - x0 + 15, lineHeight); | |
// Avoid displaying useless values values like 6.123234e-17 | |
float oldValue = (float)Math.Round(property.floatValue, 6); | |
float newValue = EditorGUI.FloatField(rect, oldValue); | |
if (newValue != oldValue) | |
property.floatValue = newValue; | |
} | |
} | |
} | |
} |
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