I hereby claim:
- I am ansismalins on github.
- I am ansismalins (https://keybase.io/ansismalins) on keybase.
- I have a public key ASDVDxjtxf7HCZupGz3wHx0bl4eWek551qhRD49HIS7Mxwo
To claim this, I am signing this object:
| Verifying that +ansismalins is my blockchain ID. https://onename.com/ansismalins |
I hereby claim:
To claim this, I am signing this object:
| public struct JsonBuilder | |
| { | |
| private StringBuilder sb; | |
| public int Indentation; | |
| public JsonBuilder(StringBuilder sb) | |
| { | |
| Indentation = 0; | |
| this.sb = sb; | |
| } |
| using Microsoft.CSharp; | |
| using System; | |
| using System.CodeDom.Compiler; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Reflection; | |
| using System.Text; | |
| using System.Text.RegularExpressions; | |
| using UnityEditor; |
| public static class ArrayPool<T> | |
| { | |
| private static readonly List<T[]> pool = new List<T[]>(); | |
| public static Item Get(int length) | |
| { | |
| for (int i = pool.Count - 1; i >= 0; i--) | |
| { | |
| var array = pool[i]; | |
| if (array.Length >= length) |
| using UnityEditor; | |
| using UnityEngine; | |
| public sealed class AssetBundleLoader : ScriptableWizard | |
| { | |
| public string sourcePath; | |
| [MenuItem("Wizard/Load Asset Bundle")] | |
| private static void CreateWizard() | |
| { |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEditor; | |
| using Object = UnityEngine.Object; | |
| public static class DependencyTracker | |
| { | |
| private static Dictionary<string, List<string>> dependantCache; |
| // The commented out parts are for Unity 2018.4 | |
| //using System.Reflection; | |
| //using UnityEditor.Experimental.UIElements.GraphView; | |
| //using UnityEngine.Experimental.UIElements; | |
| //using UnityEngine.Experimental.UIElements.StyleEnums; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEditor; | |
| using UnityEditor.Experimental.GraphView; | |
| using UnityEngine; |
| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="utf-8"/> | |
| <meta name="viewport" content="width=device-width, initial-scale=1"/> | |
| <title>%UNITY_WEB_NAME%</title> | |
| <style> | |
| body { | |
| margin: 0; | |
| } |
| using System; | |
| using System.IO; | |
| using UnityEditor; | |
| using UnityEngine; | |
| public static class PathGUI | |
| { | |
| public static void OpenFileField(string label, ref string path) | |
| { | |
| string directory = path; |