Created
October 8, 2018 03:33
-
-
Save AnthonyBriggs/cac72989c2dd3c4aeb7475237079d2fb to your computer and use it in GitHub Desktop.
Script that can create a PygameZero executable with Pyinstaller
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
""" | |
Mostly-working pyinstaller hack to get a PyGame zero executable | |
All data files included, and --onefile will compress everything down to ~15MB | |
Note that Pyinstaller moves everything to an internal directory, sys._MEIPASS, | |
and runs from that, so we have to explicitly use that path when loading the | |
game file. | |
Steps to (probably :*) ) replicate: | |
1. pip install pyinstaller | |
2. pyi-makespec --onefile alien.py | |
3. edit the alien.spec file, and change the datas part to: | |
datas=[ | |
('data', 'data'), | |
('images', 'images'), | |
('joystick_demo.py', '.')], | |
4. Copy your pgzero folder and data folder into your source directory. | |
I have: | |
- pgzero | |
- data | |
- images | |
- joystick_demo.py (my original demo) | |
- alien.py (this file) | |
- alien.spec (the pyinstaller spec) | |
5. Comment out the body of the show_default_icon() function in | |
pgzero/game.py:92-95 and add 'pass' to the end. | |
6. Run pyinstaller alien.spec | |
7. Your executable will be in the 'dist' folder. | |
Note that you'll need a gamepad/joystick with an analogue axis to play, | |
as well as the joystick_demo code | |
<https://gist.github.com/AnthonyBriggs/f8b4d53cf9387e73fab5badb9cc06417> | |
and the two patches from my pygame zero repository that add mirroring and | |
joystick support. | |
""" | |
import os | |
import pygame | |
import sys | |
from types import ModuleType | |
from pgzero.runner import prepare_mod, run_mod | |
def main(path, repl=False): | |
"""Run a PygameZero module, with the path specified by the program. | |
(Other than that, this is identical to the regular main() from runner.py) | |
""" | |
with open(path) as f: | |
src = f.read() | |
print(os.path.basename(path)) | |
code = compile(src, os.path.basename(path), 'exec', dont_inherit=True) | |
name, _ = os.path.splitext(os.path.basename(path)) | |
mod = ModuleType(name) | |
mod.__file__ = path | |
mod.__name__ = name | |
sys.modules[name] = mod | |
# Indicate that we're running with the pgzrun runner | |
# This disables the 'import pgzrun' module | |
sys._pgzrun = True | |
prepare_mod(mod) | |
exec(code, mod.__dict__) | |
run_mod(mod, repl=repl) | |
# Need the full path if we're loading a file and compiling it | |
main( os.path.join(sys._MEIPASS, "joystick_demo.py") ) | |
Hi,
I also have a game but I have used pygame to add joystick support and I did try this method but got an error.
Please help me.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Hi,
I have a simple game with only the fonts and images folder,
Please can you tell me how to create an exe file, I tried the method you have told but I don't get the exe file