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numpy - vec3 transformation mat4
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import numpy as np | |
def cube_geometry(x, y, z): | |
xSize = x / 2 | |
ySize = y / 2 | |
zSize = z / 2 | |
positions = np.array([ | |
[-xSize, ySize, zSize], [xSize, ySize, zSize], | |
[-xSize, -ySize, zSize], [xSize, -ySize, zSize], | |
[xSize, ySize, -zSize], [-xSize, ySize, -zSize], | |
[xSize, -ySize, -zSize], [-xSize, -ySize, -zSize], | |
[-xSize, ySize, -zSize], [-xSize, ySize, zSize], | |
[-xSize, -ySize, -zSize], [-xSize, -ySize, zSize], | |
[xSize, ySize, zSize], [xSize, ySize, -zSize], | |
[xSize, -ySize, zSize], [xSize, -ySize, -zSize], | |
[-xSize, ySize, -zSize], [xSize, ySize, -zSize], | |
[-xSize, ySize, zSize], [xSize, ySize, zSize], | |
[-xSize, -ySize, zSize], [xSize, -ySize, zSize], | |
[-xSize, -ySize, -zSize], [xSize, -ySize, -zSize] | |
]) | |
normals = np.array([ | |
[0, 0, 1], [0, 0, 1], | |
[0, 0, 1], [0, 0, 1], | |
[0, 0, -1], [0, 0, -1], | |
[0, 0, -1], [0, 0, -1], | |
[-1, 0, 0], [-1, 0, 0], | |
[-1, 0, 0], [-1, 0, 0], | |
[1, 0, 0], [1, 0, 0], | |
[1, 0, 0], [1, 0, 0], | |
[0, 1, 0], [0, 1, 0], | |
[0, 1, 0], [0, 1, 0], | |
[0, -1, 0], [0, -1, 0], | |
[0, -1, 0], [0, -1, 0] | |
]) | |
uvs = np.array([ | |
[0, 1], [1, 1], [0, 0], | |
[1, 0], [0, 1], [1, 1], | |
[0, 0], [1, 0], [0, 1], | |
[1, 1], [0, 0], [1, 0], | |
[0, 1], [1, 1], [0, 0], | |
[1, 0], [0, 1], [1, 1], | |
[0, 0], [1, 0], [0, 1], | |
[1, 1], [0, 0], [1, 0] | |
]) | |
cells = np.array([ | |
[0, 2, 3], [0, 3, 1], | |
[4, 6, 7], [4, 7, 5], | |
[8, 10, 11], [8, 11, 9], | |
[12, 14, 15], [12, 15, 13], | |
[16, 18, 19], [16, 19, 17], | |
[20, 22, 23], [20, 23, 21] | |
]) | |
return positions, cells, normals, uvs | |
def transform_vec3_mat4(a: np.ndarray, _m: np.ndarray): | |
""" | |
Transforms the vec3 with a mat4. | |
4th vector component is implicitly '1' | |
Reference: | |
https://en.wikipedia.org/wiki/Transformation_matrix#Examples_in_3D_computer_graphics | |
http://math.hws.edu/graphicsbook/c3/transform-matrices-3d.png | |
Code from: | |
https://github.com/stackgl/gl-vec3/blob/master/transformMat4.js | |
:param a: (3) -- float64 | |
3 dimensions vector | |
:param m: (4, 4) -- float64 | |
Mat 4x4 representing a transformation in 3D cartesian space | |
:return: (3) -- float64 | |
transfromed vec3 | |
""" | |
m = _m.flatten() | |
x = a[0] | |
y = a[1] | |
z = a[2] | |
w = m[3] * x + m[7] * y + m[11] * z + m[15] | |
w = w or 1.0 | |
out = np.array([ | |
(m[0] * x + m[4] * y + m[8] * z + m[12]) / w, | |
(m[1] * x + m[5] * y + m[9] * z + m[13]) / w, | |
(m[2] * x + m[6] * y + m[10] * z + m[14]) / w | |
]) | |
return out | |
def transform_points(array: np.ndarray, mat: np.ndarray): | |
return np.array([transform_vec3_mat4(point, mat) for point in array]) | |
positions, cells, normals, uvs = cube_geometry(1, 1, 1) | |
vx = 0.5 | |
vy = 0 | |
vz = 0 | |
translate = np.array([ | |
1, 0, 0, 0, | |
0, 1, 0, 0, | |
0, 0, 1, 0, | |
vx, vy, vz, 1, | |
]) | |
positionsTranslated = transform_points(positions, translate) | |
print(positions) | |
print(positionsTranslated) | |
""" | |
result: | |
[[-0.5 0.5 0.5] | |
[ 0.5 0.5 0.5] | |
[-0.5 -0.5 0.5] | |
[ 0.5 -0.5 0.5] | |
[ 0.5 0.5 -0.5] | |
[-0.5 0.5 -0.5] | |
[ 0.5 -0.5 -0.5] | |
[-0.5 -0.5 -0.5] | |
[-0.5 0.5 -0.5] | |
[-0.5 0.5 0.5] | |
[-0.5 -0.5 -0.5] | |
[-0.5 -0.5 0.5] | |
[ 0.5 0.5 0.5] | |
[ 0.5 0.5 -0.5] | |
[ 0.5 -0.5 0.5] | |
[ 0.5 -0.5 -0.5] | |
[-0.5 0.5 -0.5] | |
[ 0.5 0.5 -0.5] | |
[-0.5 0.5 0.5] | |
[ 0.5 0.5 0.5] | |
[-0.5 -0.5 0.5] | |
[ 0.5 -0.5 0.5] | |
[-0.5 -0.5 -0.5] | |
[ 0.5 -0.5 -0.5]] | |
[[ 0. 0.5 0.5] | |
[ 1. 0.5 0.5] | |
[ 0. -0.5 0.5] | |
[ 1. -0.5 0.5] | |
[ 1. 0.5 -0.5] | |
[ 0. 0.5 -0.5] | |
[ 1. -0.5 -0.5] | |
[ 0. -0.5 -0.5] | |
[ 0. 0.5 -0.5] | |
[ 0. 0.5 0.5] | |
[ 0. -0.5 -0.5] | |
[ 0. -0.5 0.5] | |
[ 1. 0.5 0.5] | |
[ 1. 0.5 -0.5] | |
[ 1. -0.5 0.5] | |
[ 1. -0.5 -0.5] | |
[ 0. 0.5 -0.5] | |
[ 1. 0.5 -0.5] | |
[ 0. 0.5 0.5] | |
[ 1. 0.5 0.5] | |
[ 0. -0.5 0.5] | |
[ 1. -0.5 0.5] | |
[ 0. -0.5 -0.5] | |
[ 1. -0.5 -0.5]] | |
""" |
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