A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
# Taken from https://medium.com/@nurblieh/ipv6-on-the-edgerouter-lite-c95e3cc8d49d | |
# just a copy in case that goes away someday | |
# eth1 is my WAN | |
# switch0 is my LAN | |
configure | |
# Firewall Rule 1/2 | |
edit firewall ipv6-name WAN6_IN |
var canvas = document.createElement('canvas'); | |
var gl; | |
var debugInfo; | |
var vendor; | |
var renderer; | |
try { | |
gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); | |
} catch (e) { | |
} |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft
, elem.offsetTop
, elem.offsetWidth
, elem.offsetHeight
, elem.offsetParent
# configure proxy for git while on corporate network | |
# From https://gist.github.com/garystafford/8196920 | |
function proxy_on(){ | |
# assumes $USERDOMAIN, $USERNAME, $USERDNSDOMAIN | |
# are existing Windows system-level environment variables | |
# assumes $PASSWORD, $PROXY_SERVER, $PROXY_PORT | |
# are existing Windows current user-level environment variables (your user) | |
# environment variables are UPPERCASE even in git bash |