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Ruby code to reverse iPhone PNG optimizations
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# Helper method to fix Apple's stupid png optimizations | |
# Adapted from: | |
# http://www.axelbrz.com.ar/?mod=iphone-png-images-normalizer | |
# https://github.com/peperzaken/iPhone-optimized-PNG-reverse-script/blob/master/Peperzaken/Ios/DecodeImage.php | |
# PNG spec: http://www.libpng.org/pub/png/spec/1.2/PNG-Contents.html | |
require 'zlib' | |
require 'logger' | |
module PNG | |
extend self | |
attr_accessor :logger | |
PNGHEADER = "\x89PNG\r\n\x1A\n".force_encoding('ASCII-8BIT') | |
# TODO: Accept output file path? | |
def normalize(file_path) | |
File.open(file_path, 'rb') do |f| | |
header_data = f.read(8) | |
# Check if it's a PNG | |
if header_data != PNGHEADER | |
logger.error "File is not a PNG" if logger | |
# TODO: Raise exception? | |
return nil | |
end | |
chunks = [] | |
idat_data_chunks = [] | |
iphone_compressed = false | |
while !f.eof? | |
# Unpack the chunk | |
chunk = {} | |
chunk['length'] = f.read(4).unpack("L>").first | |
chunk['type'] = f.read(4) | |
data = f.read(chunk['length']) # Can be 0... | |
chunk['crc'] = f.read(4).unpack("L>").first | |
logger.debug "Chunk found :: length: #{chunk['length']}, type: #{chunk['type']}" if logger | |
# This chunk is first when it's an iPhone compressed image | |
if chunk['type'] == 'CgBI' | |
iphone_compressed = true | |
end | |
# Extract the header | |
# Width: 4 bytes | |
# Height: 4 bytes | |
# Bit depth: 1 byte | |
# Color type: 1 byte | |
# Compression method: 1 byte | |
# Filter method: 1 byte | |
# Interlace method: 1 byte | |
if chunk['type'] == 'IHDR' && iphone_compressed | |
@width = data[0, 4].unpack("L>").first | |
@height = data[4, 4].unpack("L>").first | |
@bit_depth = data[8, 1].unpack("C").first | |
@filter_method = data[11, 1].unpack("C").first | |
logger.info "Image size: #{@width}x#{@height} (#{@bit_depth}-bit)" if logger | |
end | |
# Extract and mutate the data chunk if needed (can be multiple) | |
if chunk['type'] == 'IDAT' && iphone_compressed | |
idat_data_chunks << data | |
next | |
elsif idat_data_chunks.length > 0 | |
# All the IDAT chunks must be consecutive. Consequently, if we reach this point, we've | |
# already seen at least one. | |
idat_data = idat_data_chunks.join('') | |
uncompressed = zlib_inflate(idat_data) | |
# Let's swap some colors | |
new_data = '' | |
(0...@height).each do |y| | |
i = new_data.length | |
# With filter method 0, the only one currently defined, we have to prepend a filter type byte to each scan line. | |
# Currently, we just copy what was there before (though this could be wrong). | |
new_data += uncompressed[i] | |
(0...@width).each do |x| | |
i = new_data.length | |
# Swap BGRA to RGBA | |
new_data += uncompressed[i + 2] # Red | |
new_data += uncompressed[i + 1] # Green | |
new_data += uncompressed[i + 0] # Blue | |
new_data += uncompressed[i + 3] # Alpha | |
end | |
end | |
# Compress the data again after swapping (this time with the headers, CRC, etc) | |
# TODO: Split into multiple IDAT chunks | |
idat_data = zlib_deflate(new_data) | |
idat_chunk = { | |
'type' => 'IDAT', | |
'length' => idat_data.length, | |
'data' => idat_data, | |
'crc' => Zlib::crc32('IDAT' + idat_data) | |
} | |
chunks << idat_chunk | |
end | |
chunk['data'] = data | |
chunks << chunk | |
end # EOF | |
# Rebuild the image without the CgBI chunk | |
out = header_data | |
chunks.each do |chunk| | |
next if chunk['type'] == 'CgBI' | |
logger.debug "Writing #{chunk['type']}" if logger | |
out += [chunk['length']].pack("L>") | |
out += chunk['type'] | |
out += chunk['data'] | |
out += [chunk['crc']].pack("L>") | |
end | |
out | |
end # File.open | |
end | |
private | |
def zlib_inflate(string) | |
zstream = Zlib::Inflate.new(-Zlib::MAX_WBITS) | |
buf = zstream.inflate(string) | |
# zstream.finish | |
zstream.close | |
buf | |
end | |
def zlib_deflate(string, level = Zlib::DEFAULT_COMPRESSION) | |
zstream = Zlib::Deflate.new(level) | |
buf = zstream.deflate(string, Zlib::FINISH) | |
zstream.close | |
buf | |
end | |
end |
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replace "+=" with "<<" will greatly improve performance