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@AquaGeek
Last active August 23, 2017 19:35
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Ruby code to reverse iPhone PNG optimizations
# Helper method to fix Apple's stupid png optimizations
# Adapted from:
# http://www.axelbrz.com.ar/?mod=iphone-png-images-normalizer
# https://github.com/peperzaken/iPhone-optimized-PNG-reverse-script/blob/master/Peperzaken/Ios/DecodeImage.php
# PNG spec: http://www.libpng.org/pub/png/spec/1.2/PNG-Contents.html
require 'zlib'
require 'logger'
module PNG
extend self
attr_accessor :logger
PNGHEADER = "\x89PNG\r\n\x1A\n".force_encoding('ASCII-8BIT')
# TODO: Accept output file path?
def normalize(file_path)
File.open(file_path, 'rb') do |f|
header_data = f.read(8)
# Check if it's a PNG
if header_data != PNGHEADER
logger.error "File is not a PNG" if logger
# TODO: Raise exception?
return nil
end
chunks = []
idat_data_chunks = []
iphone_compressed = false
while !f.eof?
# Unpack the chunk
chunk = {}
chunk['length'] = f.read(4).unpack("L>").first
chunk['type'] = f.read(4)
data = f.read(chunk['length']) # Can be 0...
chunk['crc'] = f.read(4).unpack("L>").first
logger.debug "Chunk found :: length: #{chunk['length']}, type: #{chunk['type']}" if logger
# This chunk is first when it's an iPhone compressed image
if chunk['type'] == 'CgBI'
iphone_compressed = true
end
# Extract the header
# Width: 4 bytes
# Height: 4 bytes
# Bit depth: 1 byte
# Color type: 1 byte
# Compression method: 1 byte
# Filter method: 1 byte
# Interlace method: 1 byte
if chunk['type'] == 'IHDR' && iphone_compressed
@width = data[0, 4].unpack("L>").first
@height = data[4, 4].unpack("L>").first
@bit_depth = data[8, 1].unpack("C").first
@filter_method = data[11, 1].unpack("C").first
logger.info "Image size: #{@width}x#{@height} (#{@bit_depth}-bit)" if logger
end
# Extract and mutate the data chunk if needed (can be multiple)
if chunk['type'] == 'IDAT' && iphone_compressed
idat_data_chunks << data
next
elsif idat_data_chunks.length > 0
# All the IDAT chunks must be consecutive. Consequently, if we reach this point, we've
# already seen at least one.
idat_data = idat_data_chunks.join('')
uncompressed = zlib_inflate(idat_data)
# Let's swap some colors
new_data = ''
(0...@height).each do |y|
i = new_data.length
# With filter method 0, the only one currently defined, we have to prepend a filter type byte to each scan line.
# Currently, we just copy what was there before (though this could be wrong).
new_data += uncompressed[i]
(0...@width).each do |x|
i = new_data.length
# Swap BGRA to RGBA
new_data += uncompressed[i + 2] # Red
new_data += uncompressed[i + 1] # Green
new_data += uncompressed[i + 0] # Blue
new_data += uncompressed[i + 3] # Alpha
end
end
# Compress the data again after swapping (this time with the headers, CRC, etc)
# TODO: Split into multiple IDAT chunks
idat_data = zlib_deflate(new_data)
idat_chunk = {
'type' => 'IDAT',
'length' => idat_data.length,
'data' => idat_data,
'crc' => Zlib::crc32('IDAT' + idat_data)
}
chunks << idat_chunk
end
chunk['data'] = data
chunks << chunk
end # EOF
# Rebuild the image without the CgBI chunk
out = header_data
chunks.each do |chunk|
next if chunk['type'] == 'CgBI'
logger.debug "Writing #{chunk['type']}" if logger
out += [chunk['length']].pack("L>")
out += chunk['type']
out += chunk['data']
out += [chunk['crc']].pack("L>")
end
out
end # File.open
end
private
def zlib_inflate(string)
zstream = Zlib::Inflate.new(-Zlib::MAX_WBITS)
buf = zstream.inflate(string)
# zstream.finish
zstream.close
buf
end
def zlib_deflate(string, level = Zlib::DEFAULT_COMPRESSION)
zstream = Zlib::Deflate.new(level)
buf = zstream.deflate(string, Zlib::FINISH)
zstream.close
buf
end
end
@tinyc-z
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tinyc-z commented Aug 23, 2017

replace "+=" with "<<" will greatly improve performance

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