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//Ensure we have reproducible read / write sequence via pseudo-random index sequence. | |
export const MAX_RAND_INT = 4294967296; | |
export function splitmixUInt32(seed) | |
{ | |
return function() { | |
seed |= 0; | |
seed = seed + 0x9e3779b9 | 0; | |
let t = seed ^ seed >>> 16; | |
t = Math.imul(t, 0x21f0aaad); |
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//Ensure we have reproducible read / write sequence via pseudo-random index sequence. | |
export const MAX_RAND_INT = 4294967296; | |
export function splitmixUInt32(seed) | |
{ | |
return function() { | |
seed |= 0; | |
seed = seed + 0x9e3779b9 | 0; | |
let t = seed ^ seed >>> 16; | |
t = Math.imul(t, 0x21f0aaad); |
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const systemWordSize = 8; //bytes | |
const strideLength = 1; //bytes | |
//...these functions can be optimised to take advantage of 4 or 8 byte reads / writes, depending on system word size. | |
//Utility functions | |
function padAndCalcMemberOffsets(type) | |
{ | |
let structSize = 0; | |
for (let memberName in type) |
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//Compile the .WAT (WebAssembly text) file to a .WASM binary, put it alongside this .js file, and you're A for Away. | |
// | |
//Goodbye to problems working with Javascript's Number, and to the indeterminism of division, remainder and rounding ops across platforms. | |
//No more need for hefty libraries like BigNumber.js, decimal.js, big.js etc. Great libraries... before WebAssembly came along :) | |
// | |
//There is some overhead to crossing the WASM/JS barrier of course. But simplicity and native performance make this more than worthwhile. | |
//At worst, you can move all your hot logic to WebAssembly to eliminate repeated call-out costs, and in that way you can also avoid | |
//any further implicit conversions to JavaScript's Number class... at least until you are ready to render the results of your computation. | |
//Just be careful how you store the values you get back, or conversion back to JS Number is on the cards. I use Int32Array to store them. |