System directories
Method | Result |
---|---|
Environment.getDataDirectory() | /data |
Environment.getDownloadCacheDirectory() | /cache |
Environment.getRootDirectory() | /system |
External storage directories
System directories
Method | Result |
---|---|
Environment.getDataDirectory() | /data |
Environment.getDownloadCacheDirectory() | /cache |
Environment.getRootDirectory() | /system |
External storage directories
Step 1. Preparation | |
-------------------- | |
First take care of the dependencies for Android Application Development. | |
Dependencies are - | |
1. Java | |
2. ant | |
3. Eclipse and Android Development tools (IDE) | |
4. Android SDK and NDK | |
5. adb |
/* | |
Author: Jonathan Lurie - http://me.jonathanlurie.fr | |
License: MIT | |
The point of this little gist is to fix the issue of losing | |
typed arrays when calling the default JSON serilization. | |
The default mode has for effect to convert typed arrays into | |
object like that: {0: 0.1, 1: 0.2, 2: 0.3} what used to be | |
Float32Array([0.1, 0.2, 0.3]) and once it takes the shape of an | |
object, there is no way to get it back in an automated way! |
This article was first written during the Unity Fee-asco of 2023. As such, many Unity ECS community members were seeking alternative high-performance solutions, and were asking me about potential places to migrate some technology I have developed.
Unfortunately, most of the ECS solutions were inadequate for facilitating the technology, yet it hasn’t been easy to explain why. That’s why this series exists. I’ll explain several ECS concepts ideas that are often overlooked in